The National Film and Television School’s Model Making students helped create this fun map sequence for ‘Paddington in Peru’.
In the past few years, befores & afters has had the pleasure of highlighting projects crafted by students in the National Film and Television School (NFTS) Model Making department (check out past stories here).
This year, we’re highlighting a collaboration between NFTS and the makers of Paddington in Peru, for a ‘map’ sequence that follows Paddington from London to Peru. This official clip from the film includes part of that sequence:
Here, NFTS Head of Model Making / Animation Supervisor John Lee breaks down what was involved in this visual look at the design, build, animation and shoot for the sequence, alongside a whole host of exclusive behind the scenes imagery.
John Lee: The National Film and Television School (NFTS) Model Making department became involved in Paddington in Peru (2024) in July 2023, following an introduction from the school’s Director Jon Wardle to Framestore VFX Producer Celia Moreno Madrigal. Building on the studio’s acclaimed work on the previous Paddington films (2014 and 2017), her team was tasked with developing a pivotal animated sequence midway through the third instalment – charting Paddington Bear’s journey from London to his native Peru. Framestore, the film’s lead VFX studio, had recently wrapped principal photography, with director Dougal Wilson already deep into the editing process.


Having myself, worked in the art department on three stop-frame features: Fantastic Mr Fox, Frankenweenie, and Isle of Dogs, and having production designed and built the sets and models for the iconic John Lewis Bear and the Hare Christmas advert (2013), I was excited by the opportunity to once again combine real industry experience with the educational journey of my Model Making students.
Creating opportunities which bring students into collaboration with a major studio such as Framestore helps strengthen the essential link between postgraduate education and industry. While not always easy to achieve, integrating real film work alongside the curriculum gives students valuable insight into professional model and prop making, and adds significant weight to both their experience and final portfolios on the Model Making for Film and Animation MA.





Over the past nine years, the course has also built a strong reputation within the industry, with graduates going on to work on major productions including Dune, Harry Potter, Running Man, Silo, Supergirl, Wake Up Dead Man: A Knives Out Mystery, Shaun the Sheep, Wallace and Gromit, and Frankenstein, amongst many others.
I met with the Framestore VFX team, including VFX Supervisor Alexis Wajsbrot and Animation Supervisor Pablo Grillo. Executive Producer Dan Matley explained that discussions with director Dougal Wilson were gathering pace, so I was invited to help shape the sequence’s creative direction, sketching ideas for camera setups in a series of meetings.



Although the sequence could have been created entirely in CG, it felt clear that grounding the sequence by using physical models would produce a stronger end result. Pablo wanted to capture the playful, tactile feel of stop-frame animation, while still finishing the work in CG. With time tight, building real models and shooting using stop frame animation offered a faster way to explore ideas, as well as providing valuable textural reference for lighting and animation.
To set the tone, I shared some recent NFTS graduate animation shorts including One Liner, Heatwave, Song of a Lost Boy, Meow or Never, Build Me Up, The Clearing and Tornado Outside, which all featured quirky sequences involving model vehicles and travel sequences made by my then model making students at the time.





In the lead-up to Christmas 2023, Framestore created a 3D previs to establish camera movement, composition, and timing. This informed a first pass of 2D concept art, which became the template for what we would shoot. Soon after, we received a simple previs for the full 45-second sequence—an exciting green light. With a fixed delivery deadline of the end of July 2024, I planned the schedule backwards, knowing the VFX team needed to begin final animation as soon as possible.
Model Build and Shoot
After a period of five months planning and re-scheduling curriculum duties, model making began in February 2024 and ran for nine weeks. To kick-start production, I brought in two former NFTS Model Making graduates, Mireia Mendez Garcia and Eve Bannister – both already working professionally on Wicked 1&2 to kick start the build and mentor current students. I scoped the build: two scales of vintage DC-3 aircraft, a continuous topographical landscape spanning London to Peru, an animated barrel globe, hand painted sky backings, cloud formations, and dedicated cloud and lighting studies to demonstrate how real light interacts with physical materials when shot frame by frame.






Our brief was to construct the models, shoot animation and lighting tests, and upload everything to Framestore’ s portal for rapid feedback and iteration from Pablo and Andre. Once the R&D budget was agreed, I moved into one of our shooting stages and set up two camera units, and brought in NFTS cinematography graduate Nina Oyens. Her eye for miniature photography and lighting made a significant contribution to the final sequence seen on screen. One of the set ups utilized a two-meter-long precision motorised track, which we set up to Dragonframe, allowing for a variety of filming speeds and shot length. Having the camera move automatically was another advantage as our shooting time was limited.
Nina Oyens commented: “I was thrilled when John asked me to shoot the Paddington stop motion sequence at the NFTS. I really enjoy shooting stop motion and thought this could be a fun challenge. We had worked together previously on a motion control shoot where we recreated a miniature FX scene from the original Tom Cruise Mission Impossible in the CIA vault, with Motion Control kit supplied and operated by Jonathan Jones and our friends at multi-Emmy winning production studio Ember Films.
With Paddington in Peru, I had two different sets – one of a model plane flying over the world map landscape and another of it flying over the ocean/ globe with a sky background. I had some previous experience shooting stop motion on the NFTS – BAFTA nominated animated short film The Tornado Outside. I took many lessons learned on that set to this one, such as how to use the software Dragon Frame, and shooting at a narrow aperture in order to make the miniatures look life sized – I set most of the shots to stop f/8 or f/11 on the camera, which increases the depth of field.
For the world map setup, the camera had to move, as we would follow the plane as it flies over the different countries. For that, we used a motorised slider and had some trial and error to figure out how many frames would be necessary to create a natural looking speed for it to move across. In terms of lighting, my goal was to keep things fairly naturalistic, especially for the map setup, which was nicely textured. I wanted to create a sunny feel so I just had a light doing a soft ambience and a harder “sun” casting shadows through the clouds onto the map surface.”



Animation Shooting
We began by shooting simple lighting and camera movement tests to gather early feedback from Framestore, then progressively built complexity—introducing more dynamic aircraft movement, layered cloud formations and bolder lighting, going from day to night-time. The shoot was deliberately treated as a work in progress: these were reference shots, not locked frames, so creative freedom was prioritised over perfection. Shooting beyond the edges of the sets didn’t matter, which allowed us to generate a large volume of usable material very quickly.
This flexible approach also opened up animation duties to the Model Making students, myself, and tutors: Joe Holman and Josie Corben, fostering a genuinely collaborative, studio-style workflow. I recall that we were completing around 3-4 shots a day, shooting a mix of single frame and doubles.




A key creative requirement from Framestore was capturing how real light behaves on physical materials which are moving – particularly the way it interacts with reflective and metallic surfaces on the aircraft, animated propellors, contrasted against the soft, translucent diffusion of light through animated cloud formations. By taking our real reference footage, they could enhance, rather than creating everything in CG from scratch. Our director of photography: Nina Oyens captured this beautifully in 4K, delivering high-quality reference that proved invaluable to the Pablo’s team.
Nina Oyens continues: “For the plane against the skyline the camera setup was easier as we shot everything from the same position, on a static shot, and just adjusted the plane, globe and clouds around so it would seem like a different angle. For night shots flying over the ocean scene, I had to create a sunset and night setup which was an adaption of a previous student cinematographer’s test set up incorporating a soft box creating an ambient light, a hard source backlighting the plane (which worked for both sun and moonlight), a light hitting the sky background to change it from pink to light or dark blue. Most of our lights were RGB LEDs so I had full control of the level, temperature and colour palette.”


Animation filming followed over an intensive two-week shoot, delivering a tactile, handcrafted foundation that helped shape the final CG sequence in the finished film.
This was a truly fantastic end to that particular year, which also saw those Model Makers have two different work experience opportunities. It was some months before we were able to see the final result of Paddington in Peru on the big screen but when we did, it was astonishing to see the response from the students who saw their work and made it all possible. Certainly, it’s true to say the sequence would not look like it does without the actual practical model work and stop frame animation, and even more exciting to hear that Framestore were incredibly happy with the collaboration and the end result. Shortly afterwards, Dougal Wilson visited the NFTS for a Masterclass and spent time looking at the models and meeting the students who created the work.
Thanks to:
Framestore – Dan Matley, Celia Moreno Madrigal, Victoria Stockdale, Alexis Wajsbrot, and Pablo Grillo.
Crew:
National Film and Television School – Model Making students: 2023/24
Eve Bannister, Mireia Mendez Garcia, Hannah Beales, Dominique Charalambous, Mo Clouting, Alexandra Duxbury, Georgina Ellis, Rebecca Horne, Matthew Joyce, Jakub Krason, Sarah Lewis, Olga Lunina, Anielle Marimootoo, Olivia Smallbone, and Tom Winfield
Director of Photography: Nina Oyens
Tutors:
Head of Model Making/ Animation Supervisor: John Lee
Model tutors: Joe Holman and Josie Corben
Suppliers:
You can find out more information on the Model Making for Film and Animation MA at the NFTS website here.
Follow NFTSModelMaking and John Lee on Instagram.





