Smoke, tanks, environments…and rats!
Combining stop-motion and digital effects.
A new podcast with visual effects supervisor Frank Petzold.
A new VFX Notes breaks down the big ticket VFX items in the film.
VFX supervisor Rob Legato looks back on 25 years since the film was released. And yes we talk about Propeller Guy!
Made in UE5 with the support of Gnomon and Epic Games. Plus, there’s some really interesting mocap and other techniques used by the filmmakers.
One of the most incredible films of 2022.
What goes into making immersive exhibition experiences.
Generative art, Midjourney, A.I., neural networks, machine learning: what it means for artists.
Shooting on greenscreen and destroying the world (and Bill Nye).
Behind BlueBolt’s visual effects for ‘The Northman’.
What went into making molten metal and more.
How only a small number of VFX artists managed a massive effort on the film. And yes we ALSO talk about Raccacoonie.
Reallusion’s John Martin joins the befores & afters podcast to explain. Today on a special VFX Insight edition of the befores & afters podcast, we’re …
A history of how this Maya plugin came to be.
“You are on Pandora.”
A new European chapter has been launched.
The latest on StageCraft and other tech at ILM.
VFX Notes is back, and it’s back in a big way, with ‘NOPE’.
An array of VP techniques helped make the Robert Zemeckis film possible.
Milk VFX breaks down their work for ‘Me Time’.
MPC breaks down its work on the Robert Zemeckis film.
Go inside the art and the tech.
Plus, making shadow creatures!
Go behind the scenes with key members of the team.
Scanning on a boat on water is harder than you might think.
4 hours of stuffies discussion (just kidding).