Real and synthetic: the VFX of ‘Top Gun: Maverick’ ·January 17, 2023 One of the most incredible films of 2022.
Framestore on designing an immersive exhibition for the Science Museum in London ·January 16, 2023 What goes into making immersive exhibition experiences.
Scott Eaton on the state of A.I. in art ·January 9, 2023 Generative art, Midjourney, A.I., neural networks, machine learning: what it means for artists.
Ending the world (multiple times) for ‘The End is Nye’ ·January 2, 2023 Shooting on greenscreen and destroying the world (and Bill Nye).
Building blood trees, removing noses, catching spears and heading to Valhalla ·December 20, 2022 Behind BlueBolt's visual effects for 'The Northman'.
The VFX behind the forging of the Three Rings in ‘The Rings of Power’ ·December 13, 2022 What went into making molten metal and more.
Upending the classic VFX approach: ‘Everything Everywhere all at Once’ ·December 9, 2022 How only a small number of VFX artists managed a massive effort on the film. And yes we ALSO talk about Raccacoonie.
How Reallusion’s automatic character rigging app AccuRIG came to be ·December 5, 2022 Reallusion's John Martin joins the befores & afters podcast to explain. Today on a special VFX Insight edition of the befores & afters podcast, we're joined by Reallusion VP of…
From ‘Gravity’ tethers to, literally, Ragdoll Dynamics ·November 30, 2022 A history of how this Maya plugin came to be.
‘Avatar’ changed performance capture, 3D and virtual production ·November 23, 2022 "You are on Pandora."
Rob Bredow on the state of play of virtual production at ILM ·November 14, 2022 The latest on StageCraft and other tech at ILM.
Alien entities, day for night, and inflatable tube men ·November 9, 2022 VFX Notes is back, and it's back in a big way, with 'NOPE'.
Kevin Baillie on the virtual production of ‘Pinocchio’ ·November 7, 2022 An array of VP techniques helped make the Robert Zemeckis film possible.
How to make a CG mountain lion (and make it attack Kevin Hart) ·November 1, 2022 Milk VFX breaks down their work for 'Me Time'.
‘Pinocchio’: going from virtual production to VFX ·October 21, 2022 MPC breaks down its work on the Robert Zemeckis film.
Wētā FX on the tricky task of those battling Asgardian kids in ‘Thor: Love and Thunder’ ·October 10, 2022 Plus, making shadow creatures!
How DNEG Animation gave ‘Entergalactic’ its stylized look ·October 6, 2022 Go behind the scenes with key members of the team.
Solving a 3D boat scan was a big part of Industrial Pixel’s beginnings ·September 28, 2022 Scanning on a boat on water is harder than you might think.
That time Tom Holland got hit by a bluescreen car ·September 26, 2022 4 hours of stuffies discussion (just kidding).
b&a podcast: Rose Duignan and Hal Hickel on the history of ILM ·September 16, 2022 The early days of ILM, the practical-to-digital transition, and the latest innovations at the studio.
The AI tool used to redub F-bombs and go from an R rating to PG-13 ·September 8, 2022 How lines of dialogue were changed in the film, 'Fall'.
Part 2 of the VFX Notes podcast on ‘RRR’ is here! ·September 2, 2022 Throwing leopards and punching tigers.
b&a podcast: How FuseFX built ships and creatures, and de-aged Dolly Parton for s3 of ‘The Orville’ ·August 30, 2022 Behind the scenes with visual effects supervisor Tommy Tran.
b&a podcast: Rising Sun Pictures VFX supe Dan Bethell on ‘Thor: Love and Thunder’ ·August 18, 2022 Shooting on set, and breaking down RSP's big scenes, including baby Thor!
VFX Notes: The VFX of ‘RRR’ – Part 1 ·August 15, 2022 The big, bold VFX sequences from this glorious film.