Articles, Podcasts ‘The Super Mario Bros. Movie’ was huge, but what does VFX Notes think about it? Hugo loved it! Ian…didn’t quite get it (but thinks it looks amazing).
Articles, Podcasts Making miniatures and props for ‘Asteroid City’ Trains, craters and vending machines.
Podcasts Looking back at early innovative VFX in commercials with Eric Durst Motion control, electronic compositing, morphing!
Podcasts The Left Angle founders discuss new comp and mograph tool Autograph How the tool came to be (including where the names came from).
Podcasts VFX Notes breaks down all the big effects in ‘Stranger Things 4’ From a fiery Vecna, to bone breaking teenagers.
Podcasts ‘The Last of Us’ VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes A detailed chat on practical and visual effects, and planning big scenes for the show.
Podcasts Ian and Hugo debate the practical/digital debate with ‘The Last of Us’ It’s the newest episode of the VFX Notes podcast!
Podcasts How ‘Andor’s’ real London locations were the basis of Coruscant finals Turning the Barbican into a Star Wars building.
Podcasts How ‘Handmaid’s Tale’ used virtual production to plan a train station scene …and how it also used a truck stuffie to run over Elizabeth Moss!
Podcasts We talk a lot about stop-motion time-lapses in our VFX Notes ep on Guillermo del Toro’s ‘Pinocchio’ (And we make the push for CG time-lapses, too!)
Podcasts How this short film was a test bed for rigging and stylization tools, and new real-time compositing in Unreal Engine Watch and learn from ‘Little Bird’.
Podcasts The process of postvis on ‘Cocaine Bear’ How do you add a bear to plates and help create a performance?
Podcasts Bringing ‘Matilda’ to life with more VFX than you might at first realize How Cinesite and other studios crafted the visual effects of Matilda.
Podcasts Treating ships like characters in the final episode of ‘Star Trek: Picard’ The VFX of the Borg cube and Enterprise-D.
Podcasts Urban Bradeško, aka the Explosions Guy, talks sparse GPU accelerated volumetric fluid solver Axiom The latest episode of the befores & afters podcast is here!
Podcasts A preview of FMX with Mario Müller The VFX and animation conference is happening April 25-28.
Podcasts The history of markerless motion capture company Move.ai How Move.ai started, and what its latest mobile app lets you do with markerless mocap.
Podcasts Here’s why the fluid sims on ‘The Perfect Storm’ were so hard to do VFX Notes has a special guest — Habib Zargarpour – who discusses his role at ILM on the oceans for ‘The Perfect Storm’.
Podcasts VFX supe and director Adam Valdez on the new tech in his UE5 short ‘Brave Creatures’ The short utilized the new Path Tracer feature in Unreal Engine.
Podcasts VFX supe Russell Dodgson explores three seasons of ‘His Dark Materials’ magic From on-set puppetry, to CG work, to second unit directing.
Articles, Podcasts How to plan for huge VFX sequences: the VFX supe and VFX producer on ‘Slumberland’ How do you get two characters to ride a giant flying goose, anyway?
Articles, Podcasts How Blender Studio’s latest film, with a realistic human character, was made Exploring the use of Blender’s latest features to make ‘Charge’.
Articles, Podcasts A deep dive into Cinesite’s visual effects for ‘Wakanda Forever’ The latest b&a podcast is all about the film’s Boston bridge chase and surrounding scenes.
Podcasts Behind the VFX of ‘Wakanda Forever’ Hugo and Ian tackle the VFX of this Black Panther sequel.
Articles, Podcasts How they make the fire in ‘Fire Country’ Practical fire, fire elements, fire sims.