Podcasts VFX Futures: Facial capture, CG and cut scenes on Codemasters’ ‘F1 2021’ Posted onAugust 24, 2021September 2, 2021 How REALTIME and DI4D combined for the new story-mode on this racing game.
Articles Step-by-step: making magic for ‘A Discovery of Witches’ Posted onMay 5, 2021 Using Houdini to simulate magic, explained.
Articles Shotmakers: How to put on a concert…for dragons Posted onMarch 16, 2021March 17, 2021 Behind REALTIME’s visual effects on ‘The Watch’.