We’ve got more with Habib Zargarpour on the VFX Notes podcast A look back at his amazing VFX and games career, and venture into virtual production. December 15, 2023 Podcasts
Here’s why the fluid sims on ‘The Perfect Storm’ were so hard to do VFX Notes has a special guest -- Habib Zargarpour - who discusses his role at ILM on the oceans for 'The Perfect April 6, 2023 Podcasts
The game played in ‘The Adam Project’ was an actual playable piece of real-time content The story behind how Unity made the game in the film. January 14, 2023 Articles
The virtual production behind ‘Stowaway’s’ space walk scenes How Unity’s virtual camera offering was used by the filmmakers, with exclusive video. June 23, 2021 Articles
The CGI tidal wave in ‘Snake Eyes’ that no one got to…sea (sorry) The true story of the original ending of 'Snake Eyes', and its ground-breaking water sims by ILM. April 5, 2019 Articles·Retro