

How a combination of invisible effects, digital blood and CG snakes helped expand the story and production value of an indie horror.

Sony Pictures Imageworks made a compilation video of their work on the many Spider-Man projects, starting in 2002.

How one animatronics designer and puppeteer has made his way into the world of Star Wars, Dark Crystal and more.

How new developments in the studio’s Masquerade and Charlatan tools were part of its digital human work for She-Hulk: Attorney at Law.