Destruction, sky diving and Red Room fighting.
A chat with 2D supervisor Patricia Llaguno.
Sony Pictures Imageworks on the many characters it had to craft, including three Spider-Men–for the final ‘No Way Home’ showdown.
The VFX team behind the film discuss the face replacements, bus shots and dragon and water sims in a new video interview.
The team at Perception crafted different title sequences for each episode of the show.
The studio behind the work, Studio C, breaks it down.
…well, now you can, with The Virtual Production Glossary.
Decals, practical glass hits, FX sims, meticulous compositing, and more. A key moment in Cary Fukunaga’s No Time To Die sees Bond (Daniel Craig) and …
Congrats to all the nominees!
It was part of the school’s Model Making course.
Framestore explains how those stunning kaleidoscope scenes were made.
What went into the ‘exomorphic-particle codex’ character in ‘The Matrix Resurrections’.
Behind DNEG’s visual effects for the return to the real world in ‘The Matrix Resurrections’.
How the studio crafted the Morpheus and Neo fight scene.
How Scanline VFX helped shape a number of pivotal scenes in ‘Eternals’.