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  • ABOUT
  • MAGAZINE
  • MERCH
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Category: Articles

Articles

Bending the physics

Posted onDecember 12, 2022December 12, 2022

Why the VFX of ‘RRR’ are both outlandish and grounded in reality at the same time.

Articles

How those Talokan underwater scenes in ‘Wakanda Forever’ were made

Posted onDecember 9, 2022

Find out more details about how the civilization under the surface was brought to life by Wētā FX, including all that corn.

Articles

Making the koids in ‘The Peripheral’ involved some ingenious deepfake techniques

Posted onDecember 9, 2022January 26, 2023

One of the computer game sim sequences also relied on AI approaches.

Articles

They sent us Shuri’s costume with a very big note saying, basically, ‘Do not burn this’

Posted onDecember 7, 2022December 7, 2022

How the emotional main-on-end title sequence for Wakanda Forever was made with real cloth, wind and fire.

Articles

One of the tech papers at SIGGRAPH Asia this week showcases tech developed for ‘Avatar: The Way of Water’

Posted onDecember 6, 2022December 6, 2022

Meet Animatomy.

Articles

Going from bluescreen partial set to intense Wakandan/Talokanil at-sea battle

Posted onDecember 5, 2022

How Digital Domain helped craft Wakanda Forever’s ship attack.

Articles

Motion bases and making mayhem, in the volume

Posted onDecember 1, 2022December 3, 2022

How that stunning ‘House of the Dragon’ series one finale dragon fight was brought to life with new approaches to virtual production. Season one of …

Articles

‘Show me something gross’

Posted onNovember 29, 2022December 1, 2022

The special effects and visual effects behind Guillermo del Toro’s ‘Cabinet of Curiosities’.

Articles

The puppet, mocap and CG tests behind the characters for ‘Lost Ollie’

Posted onNovember 25, 2022

And how ILM crafted the final intricate performances of Ollie, Rosy and Zozo.

Articles, Retro

‘Flubber’ turns 25: how ILM made the shape-shifting green goo come to life

Posted onNovember 24, 2022

Flubber!

Articles

How Digital Domain helped The Rock melt a mercenary

Posted onNovember 23, 2022November 23, 2022

And how one hilarious moment in ‘Black Adam’ done by the VFX studio didn’t make it to the theatrical cut.

Articles

Korean VFX and digital humans are highlights of SIGGRAPH Asia 2022

Posted onNovember 23, 2022November 23, 2022

befores & afters is hosting a special session with local studios.

Articles

Here’s how Framestore helped make Idris Elba fight a lion

Posted onNovember 21, 2022

Behind the scenes of ‘Beast’, including incredible lookdev reels.

Articles

Shannon Tindle and Peter Ramsey: a ‘Lost Ollie’ conversation

Posted onNovember 18, 2022

The writer and the director of the Netflix series both discuss the creation of the show, working with puppets and working with CG.

Articles

‘He had so much stuff on him it was crazy’

Posted onNovember 17, 2022

The making of Werewolf by Night’s Man-Thing.

Articles

Performance, hair and…sequins: Wētā FX on its toughest tasks in ‘She-Hulk’

Posted onNovember 16, 2022

The VFX studio’s history in crafting photoreal CG humans and human-like characters was further extended on the series.

Articles

What you need to know about the ASC Framing Decision List

Posted onNovember 15, 2022

It’s a new specification for standardizing how the documentation, tracking and use of framing.

Articles

Working on ‘She-Hulk’ gave animators a rare chance to bring a fully CG photoreal female character to life

Posted onNovember 10, 2022

Wētā FX on the unique challenges of this superhero.

Articles

Where the invisible effects sing

Posted onNovember 8, 2022

Crafty Apes breaks down their key shots in ‘Where the Crawdads Sing’.

Articles

Digital Domain on the art and tech of a female CG character

Posted onNovember 3, 2022November 12, 2022

How new developments in the studio’s Masquerade and Charlatan tools were part of its digital human work for She-Hulk: Attorney at Law.

Articles

What it’s like stepping onto a giant LED wall volume

Posted onOctober 26, 2022

My visit to Pixomondo’s Vancouver virtual production stage.

Articles

Does A.I. kill art, the tech behind ‘Love and Thunder’, and getting a job in VFX

Posted onOctober 6, 2022October 7, 2022

Here’s what befores & afters is up to this year at the VIEW Conference.

Articles

You can now watch this ‘Love, death, and Tim Miller’ AWS session from SIGGRAPH

Posted onOctober 6, 2022

Hosted by Ian Failes from befores & afters, and also featuring Gretchen Libby.

Articles, VFX Breakdowns

Watch MPC’s VFX breakdown for ‘Secret Headquarters’

Posted onSeptember 24, 2022

Befores and afters from the film.

Articles

The special effects behind that dramatic stadium save in ‘The Batman’

Posted onSeptember 23, 2022

Some insider info from SFX technician Richard Cheal was revealed on the Team Deakins podcast.

Articles

Gregory, Goldie, Gault and…Matthew

Posted onSeptember 20, 2022

A deep dive into the VFX of four fun characters featured in ‘The Sandman’.

Articles, Retro

You can now re-visit one of the greatest ever SIGGRAPH presentations in history

Posted onSeptember 18, 2022September 18, 2022

ACM has made 50 years of their publications open and freely available, including this killer animation-related session.

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