‘Pinocchio’ DOP Frank Passingham breaks down his extensive lighting, camera, motion control and lens choices on the Guillermo del Toro movie.
Chihuahuas can be scary. But the real reason it served as reference for the Warg was: reality.
We break down how the puppets were built for the stop-motion feature.
Why the VFX of ‘RRR’ are both outlandish and grounded in reality at the same time.
Find out more details about how the civilization under the surface was brought to life by Wētā FX, including all that corn.
One of the computer game sim sequences also relied on AI approaches.
How the emotional main-on-end title sequence for Wakanda Forever was made with real cloth, wind and fire.
How Digital Domain helped craft Wakanda Forever’s ship attack.
How that stunning ‘House of the Dragon’ series one finale dragon fight was brought to life with new approaches to virtual production. Season one of …
The special effects and visual effects behind Guillermo del Toro’s ‘Cabinet of Curiosities’.
And how ILM crafted the final intricate performances of Ollie, Rosy and Zozo.
And how one hilarious moment in ‘Black Adam’ done by the VFX studio didn’t make it to the theatrical cut.
befores & afters is hosting a special session with local studios.
Behind the scenes of ‘Beast’, including incredible lookdev reels.
The writer and the director of the Netflix series both discuss the creation of the show, working with puppets and working with CG.
The making of Werewolf by Night’s Man-Thing.
The VFX studio’s history in crafting photoreal CG humans and human-like characters was further extended on the series.
It’s a new specification for standardizing how the documentation, tracking and use of framing.