‘I’ll get you to Rainbow Road.’
Hugo loved it! Ian…didn’t quite get it (but thinks it looks amazing).
Trains, craters and vending machines.
Neural style transfer and enhancements to Pixar’s curvenet animation tools were part of the toolset on the film.
How MPC orchestrated the first meeting between Noah and the Autobots in ‘Transformers: Rise of the Beasts’.
Behind the brushstroke, inkline and frame rate tools made for ‘Across the Spider-Verse’, plus case studies on bringing the hugely complex Mumbattan city and parchment paper-based Vulture to life.
This featurette showcases the partnership between Cooke Optics and EZtrack for camera movement tracking and lens and camera data recording.
Behind the scenes with Framestore on how they went from ‘runt’ to ‘adult’ Rocket.
Behind the VFX of ‘American Born Chinese.’ American Born Chinese, now streaming on Disney+, is an adaptation of Gene Luen Yang’s graphic novel. In the …
That was just one of the major challenges Sony Pictures Imageworks had to tackle on the film.
Industrial Light & Magic’s Todd Vaziri digs into the details on ‘Dungeons & Dragons’ (and also delivers us a VFX masterclass on working with anamorphic plates).
A step-by-step guide from production visual effects supervisor Tim Burke on the making of the underwater scenes in the film.
On the film’s 30th anniversary, learn how the VFX studio was going to motion blur Tippett’s stop-motion puppets, before things went CG.
Behind Framestore’s CG dog Cosmo in ‘Guardians of the Galaxy Vol. 3’.
How Framestore maintained proper eyeline direction for CG characters and characters that needed eye augmentation on ‘Guardians of the Galaxy Vol. 3.’
Plus, how a ‘simple’ paint shot on the show turned out to be one of Luma Pictures’ toughest.
How Imageworks built the planetoid inside and out.
Here’s how Wētā FX helped make it possible, and what things you should look out for in the background of the fight (hint: Blurp does some crazy stuff).
The conference’s ‘secret weapon’ Talks sessions are now available to browse through.
…but actually that was the result of some very neat visual effects work from Industrial Light & Magic.
Go behind the scenes of the 8-Bit inspired graphics in the film with Coffee & TV.
Also, how the stunning CG dog Cosmo was created, and the insane 120 fps shoot behind that corridor oner fight scene.
Behind the scenes with Union VFX on ‘The Banshees of Inisherin’.
Behind the previs for the Paris apartment ‘oners’, by NVIZ.
Go behind the scenes of these specific elements in the film.
How the director relied on ILM’s StageCraft virtual production set-up for the New Jersey tornado sequence.