The process the VFX team followed for ‘Army of the Dead’, including when the Vegas hotels wouldn’t let them capture data.
How stunts and VFX combined to craft that intense mauling scene in ‘Army of the Dead’.
A deep dive into the meticulous visual effects work behind replacing Chris D’Elia with Notaro on Zack Synder’s film.
Crew-members describe their roles in making the sequence possible.
And you can already try out Lumen, Nanite and more in the sample ‘Valley of the Ancient’ project.
Key members of the creative team break down the climactic sequence.
Behind the real-time approach.
Thank you, Captain Disillusion.
Also, a look at the New York chopper and truck rescue scenes in ‘The Falcon and the Winter Soldier’.
How Scanline VFX made the giant robot for ‘Godzilla vs. Kong’.
The team from Rodeo FX explain why.
Plus, a look at the studio’s canyon creation for that dramatic opening scene of the series.
Costume fixes, and a bloody (and often CG) shield.
‘I’m in trouble. They’re not going to grow.’
Using Houdini to simulate magic, explained.