Articles ‘OK, this looks very cool, but can you build it underwater?’ How ‘The Matrix Resurrections’ re-thought bullet time.
Articles How Framestore used machine learning techniques in their comps on ‘The Matrix Resurrections’ A chat with 2D supervisor Patricia Llaguno.
VFX Breakdowns Watch DNEG’s VFX breakdown for ‘The Matrix Resurrections’ Featuring Unreal Engine work, inside the foetus fields, train chase and the Synthients.
Articles Here’s what went into the design of the Mnemosyne cockpit graphics in ‘The Matrix Resurrections’ The studio behind the work, Studio C, breaks it down.
Articles The making of Exo-Morpheus What went into the ‘exomorphic-particle codex’ character in ‘The Matrix Resurrections’.
Articles How VFX artists got a chance to revisit the ‘Matrix’ foetus fields with even more detail Behind DNEG’s visual effects for the return to the real world in ‘The Matrix Resurrections’.
Articles The ‘Matrix Resurrections’ dojo was the first time DNEG had used Unreal Engine-rendered scenes for a sequence in a feature film How the studio crafted the Morpheus and Neo fight scene.
Articles The ten-film shortlist for the VFX Oscar at the 94th Academy Awards Which do you think will make the final five?
Articles Unreal Engine has made a ‘Matrix’-themed immersive experience with a photoreal Keanu The experience has pre-rendered cinematics, real-time rendered scenes, and a car shoot-em-up you can PLAY.