I mean, is there anything cooler that ILM’s John Knoll discussing how he built a motion control system? Here, he discusses it with Tested's Adam Savage and how it was used for shooting the Onyx Cinder for Star Wars: Skeleton April 23, 2025 VFX Breakdowns
So, what happens when you’re asked to make a character out of mud and frogs? Not to mention…a character full of snakes, or one made of honeycomb and bees! August 31, 2021 Articles
Miniature ships, big impact Behind ILM’s efforts to craft both the Razor Crest and Moff Gideon’s Light Cruiser miniatures for 'The Mandalorian.' March 19, 2021 Articles
‘Computer pajamas’: the history of ILM’s IMocap How Davy Jones launched ILM's on-set performance capture system. September 10, 2019 Articles·Retro
Jar Jar Binks was nearly a practical suit and a CG head All about that ILM Jar Jar test which proved the character should be all-digital. May 24, 2019 Articles·Retro
The world already loved lightsabers, but then ‘The Phantom Menace’ made them even better How new ways of shooting, new digital tools and lots and lots of roto resulted in the laser swords of ‘Episode I’. May 21, 2019 Articles·Retro
How ILM’s work on ‘Hook’ led to ‘Phantom Menace’s’ podrace Projection mapping played a key role in making those racers go fast. Real fast. May 20, 2019 Articles·Retro