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  • ABOUT
  • MAGAZINE
  • PODCASTS
  • SPONSOR
  • Twitter
  • Facebook
  • Instagram
  • LinkedIn
  • YouTube

Category: Podcasts

Podcasts

VFX Notes: Your first look at Nuke’s Unreal Reader

Posted onNovember 17, 2021November 17, 2021

A sneak peek of Foundry’s new Unreal Reader tool for Nuke with a special guest. On the VFX Notes podcast with Ian Failes from befores …

Podcasts

VFX Firsts: NLEs and digital film editing, with Evan Schiff

Posted onNovember 11, 2021November 12, 2021

Do you remember your first non-linear editing experience?

Podcasts

VFX Notes: Celebrating the 10th episode!

Posted onNovember 3, 2021

We turn 10, and discuss the VFX of Venom 2, Halloween Kills, The French Dispatch, and the state of play of WFH in VFX.

Podcasts

VFX Futures: Behind the scenes of ‘My Universe’ from Coldplay x BTS

Posted onOctober 27, 2021October 28, 2021

Volumetric capture and VFX.

Podcasts

VFX Notes: Looking back at David Lynch’s ‘Dune’

Posted onOctober 21, 2021

The practical, miniature, matte painting and optical visual effects behind the 1984 film.

Podcasts

VFX Artifacts: Phil Tippett on ED-209 in ‘RoboCop’

Posted onOctober 13, 2021May 20, 2022

The iconic ED-209 is the latest VFX Artifact we discuss.

Podcasts

VFX Futures: The visualization tools and techniques behind The Third Floor

Posted onOctober 5, 2021October 5, 2021

Breaking down The Third Floor’s approach to previs and more.

Podcasts

VFX Notes: Ep 8 – David Fincher and the rise of invisible VFX

Posted onOctober 2, 2021

A look behind the scenes at films like ‘Zodiac’ and ‘The Curious Case of Benjamin Button.’

Podcasts

VFX Futures: The FreeMoCap Project

Posted onSeptember 29, 2021

An inexpensive and open source mocap solution might be on the horizon.

Podcasts

VFX Futures: How Halon previs’d ‘Free Guy’

Posted onSeptember 21, 2021

Go behind the scenes of the visualization of the film.

Podcasts

VFX Futures: Christos Obretenov on stylized rendering

Posted onSeptember 15, 2021

Looking at one of the big new trends in animation.

Podcasts

VFX Notes: Ep 7 – Free Guy, Mortal Kombat, Super Mario, Final Fantasy and films based on video games

Posted onSeptember 12, 2021

What works, and doesn’t work, with movies that start as games?

Podcasts, VFX Insight

VFX Firsts: 25 years of Foundry

Posted onSeptember 9, 2021October 7, 2021

The founders of Foundry celebrate their quarter century birthday.

Podcasts

VFX Futures: Kevin Mack’s abstract virtual reality artworks

Posted onSeptember 6, 2021

The art of making VR art.

Podcasts

VFX Firsts: What was the first film to use Houdini?

Posted onSeptember 1, 2021September 2, 2021

The surprising VFX breakthroughs of this Arnold Schwarzenegger film.

Podcasts

VFX Futures: How a deep learning renderer was used to re-animate a character’s lines in ‘Free Guy’

Posted onAugust 26, 2021September 2, 2021

Digital Domain used its Charlatan tool to re-animate a line for the game-play version of Channing Tatum in the film.

Podcasts

VFX Futures: How do you edit a live action/CG hybrid film?

Posted onAugust 25, 2021September 2, 2021

‘Peter Rabbit 2: The Runaway’ editor Matt Villa explains.

Podcasts

VFX Notes: Ep 6 – Looking back at ‘2010: The Year We Make Contact’, and, are miniatures dead?

Posted onAugust 25, 2021September 2, 2021

A deep dive with Hugo and Ian on an old-school film and old-school VFX techniques.

Podcasts

VFX Futures: Facial capture, CG and cut scenes on Codemasters’ ‘F1 2021’

Posted onAugust 24, 2021September 2, 2021

How REALTIME and DI4D combined for the new story-mode on this racing game.

Podcasts

VFX Futures: Framestore’s FIRA for portable real-time rig deformation

Posted onAugust 23, 2021September 2, 2021

The VFX studio explains their tech to extend proprietary simulation and rigging tools to real-time workflows.

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