A sneak peek of Foundry’s new Unreal Reader tool for Nuke with a special guest. On the VFX Notes podcast with Ian Failes from befores …
Do you remember your first non-linear editing experience?
We turn 10, and discuss the VFX of Venom 2, Halloween Kills, The French Dispatch, and the state of play of WFH in VFX.
Volumetric capture and VFX.
The practical, miniature, matte painting and optical visual effects behind the 1984 film.
The iconic ED-209 is the latest VFX Artifact we discuss.
Breaking down The Third Floor’s approach to previs and more.
A look behind the scenes at films like ‘Zodiac’ and ‘The Curious Case of Benjamin Button.’
An inexpensive and open source mocap solution might be on the horizon.
Go behind the scenes of the visualization of the film.
Looking at one of the big new trends in animation.
What works, and doesn’t work, with movies that start as games?
The founders of Foundry celebrate their quarter century birthday.
The art of making VR art.
The surprising VFX breakthroughs of this Arnold Schwarzenegger film.
Digital Domain used its Charlatan tool to re-animate a line for the game-play version of Channing Tatum in the film.
‘Peter Rabbit 2: The Runaway’ editor Matt Villa explains.
A deep dive with Hugo and Ian on an old-school film and old-school VFX techniques.
How REALTIME and DI4D combined for the new story-mode on this racing game.
The VFX studio explains their tech to extend proprietary simulation and rigging tools to real-time workflows.