‘Mission: Impossible’ is 30 this week!

May 20, 2026

One of those game-changer VFX films.

The first Mission: Impossible film came out 30 years ago this week. It was one of those movies, I think, that really changed the game in visual effects. That’s because effects was making that transition from practical and optical to digital at the time, and Mission made use of everything. There’s huge practical stunts and effects. There’s miniatures. There’s incredible CG work. There’s stunning digital compositing.

Principal vendor Industrial Light & Magic was responsible for the cornerstone VFX in the film, under visual effects supervisor John Knoll. I’ve talked to Knoll previously about some of the early projection mapping work ILM utilized here, which came into play also on Star Trek: First Contact, then on the Star Wars Special Editions, and then hugely in the podrace on The Phantom Menace.

As a special treat, here’s a spread from my Industrial Light & Magic: 50 Years of Innovation book about the train and helicopter sequence set in the Channel tunnel. This spread showcases ILM’s miniatures work.

Spread from Industrial Light & Magic: 50 Years of Innovation. top left: Visual effects supervisor John Knoll (left) and modelmaker John Goodson review work on the miniature helicopter. top right: The helicopter positioned inside the tunnel. above: For Mission: Impossible, the ILM crew erected a massive 120’ long 1/8 scale miniature tunnel on a vacant lot outside the Kerner facility and near the shores of San Francisco Bay. It is arguably one of the largest miniature effects the company has ever created. opposite: The 1/8 scale helicopter complete with miniature pilot and a double for actor John Voight hanging from the landing skid, the Marin County hills can be seen in the background.

Link to larger image here.

Congrats to ILM and all the VFX vendors and artists who worked on Mission: Impossible. One of my fave VFX films ever.

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