Creatures, battles, environments — the big VFX in ‘Halo The Series’ s2

June 6, 2024

Plus, get an inside look at asset creation and go behind the scenes with several VFX breakdown snippets.

Today on the befores & afters podcast we’re chatting to visual effects supervisor Wojciech Zielinski about season 2 of Halo The Series. We discuss lots of different aspects of the VFX work, including shooting the battles, carrying out on set stunts, delivering creatures and also environments. In particular I asked Wojciech about the use of the tracking suits by performers and how they were turned into alien races. We also talk about the cross over between practical and digital effects this series.

This episode of the befores & afters podcast is sponsored by SideFX. Looking for great customer case studies, presentations and demos? Head to the SideFX YouTube channel. There you’ll find tons of Houdini, Solaris and Karma content. This includes recordings of recent Houdini HIVE sessions from around the world.

Check out the podcast below, plus a special assets behind the scenes with work from MPC, Luma Pictures, Image Engine, Monkey Rave Production, Rocket Science VFX, The Yard and more. Also check out the VFX breakdown snippets.

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