Wylie Co. details the making of the blue eyes of the Fremen in ‘Dune: Part Two’

March 12, 2024

Including the machine learning aspects of the VFX work. Follow along with Wylie’s fantastic thread on Twitter.

Here’s their step by step guide in one of the tweets:

Step 1 – Denoise plate, removing all grain.
Steps 2 through 4 – Rotoscope of sclera, iris and pupil individually.
Step 5 and 6 – Key out reflections of sclera and iris/pupil separately.
Step 7 – Using roto and key, minus out reflections from plate.
Step 8 – Apply base overall blue tint. The eye is flat, somewhat blue at this stage.
Steps 9 through 14 – Add additional blue to iris/pupil, this includes saturation, lift, gain, multiply, gamma. Depending on the shot, these values may shift slightly to look the same in a sequence.
Step 15 – Restore some pupil detail. Because the pupil is black, it requires some extra attention.
Step 16 – Add back on the original environment reflections, reflections sitting on top of a blue eye would not be blue. This requires an accurate key and/or more roto.
Step 17 – Bring back original eye lashes, veins, and anything else not requiring additional blue.
Step 18 – Recover luminance lost in reflections from adding blue tint or reflection key.
Step 19 – Add back on original plate grain.
Step 20 – Add eye mattes to EXR channels for further tweaks in DI by colorist.
Step 21 – Export, review, and send.

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