How beloFX used Unreal Engine for their rooftop shots in ‘The Last of Us’

August 14, 2023

A detailed behind the scenes exploration of the VFX studio’s environment work.

This week on the befores & afters podcast, we’re chatting to the team from beloFX about their work on the series, The Last of Us.

I caught up with visual effects supervisor Oli Atherton and CG supervisor James Roberts to discuss the show. The relatively new VFX studio worked on several key moments in the show, including many involving environment builds and invisible set extension work. Another key aspect of their work for The Last of Us was a nighttime rooftop scene where they incorporated Unreal Engine into the studio’s workflow.

This episode of the befores & afters podcast is sponsored by SideFX. Looking for great customer case studies, presentations and demos? Head to the SideFX YouTube channel. There you’ll find tons of Houdini, Solaris and Karma content. This includes recordings of recent Houdini HIVE sessions from around the world.

Listen to the podcast below, and also check out beloFX’s VFX breakdown.

Leave a Reply

Don't Miss

Paul Franklin reflects on the VFX of ‘Interstellar’

Plus, a special heads-up on the huge film he is

How those dogs were made for the Jackson battle in s2 of ‘The Last of Us’

This is a fun Wētā FX featurette on its visual

Look closer: what you might have missed in these VFX shots from ‘Ballerina’

A look behind the scenes at the visual effects of

Discover more from befores & afters

Subscribe now to keep reading and get access to the full archive.

Continue reading