A great way to appreciate real-time workflows
I previously talked to Han Yang about his short, The Lander, where we discussed his experimentation with different workflows.
For his new film, The Pantheon, he adopted Unreal Engine in a major way for rendering, as well as showcasing some bad-ass motion capture and animation.
You can watch the full film below. Plus, Han has given me a couple of UE4 screenshots to show some behind the scenes of the project.
You can check out more of Han’s work at his website, which includes a bunch of behind the scenes clips from the film. His day job is as a CG supervisor at Method Studios.