How the ‘NYAD’ visual effects team helped turn Annette Bening into an open ocean endurance swimmer.
Breaking down key moments from the Flash/Batman/Supergirl vs Kryptionans battle.
Plus, how the studio directly honoured the transformation of the G1 toy of Optimus Prime.
Why Wētā FX changed its animation system and adopted new deep learning methodologies for ‘The Way of Water.’
Here’s how Wētā FX helped make it possible, and what things you should look out for in the background of the fight (hint: Blurp does some crazy stuff).
Behind the system Wētā FX invented for ‘The Way of Water’.
Also, how the stunning CG dog Cosmo was created, and the insane 120 fps shoot behind that corridor oner fight scene.
How practical and digital combined to make that crazy episode 5 ‘Last of Us’ clicker battle.
Wētā FX breaks down their delivery of Cokey the bear for ‘Cocaine Bear’.
Covering the CG characters with photoreal drips via a thin film solver was just one of the many water simulation challenges on the film.
A new VFX Notes breaks down the big ticket VFX items in the film.
How ‘Emancipation’ VFX supervisor Rob Legato designed the Will Smith vs alligator scene.
Wētā FX unleashes zombies, and strange environs, for Multiverse of Madness.
Performance capture that could be done simultaneously above and below water, a new muscle strains system away from blend shapes, and new R&D on a simulation framework to solve multiple types of water were among the big new developments for the film. Plus, the VFX team answer a major VFX question about a key scene.
(It came as somewhat of a surprise to the VFX team behind it, too)
Chihuahuas can be scary. But the real reason it served as reference for the Warg was: reality.
Find out more details about how the civilization under the surface was brought to life by Wētā FX, including all that corn.
“You are on Pandora.”
The VFX studio’s history in crafting photoreal CG humans and human-like characters was further extended on the series.
Wētā FX on the unique challenges of this superhero.
Plus, making shadow creatures!
The film is getting a re-release this week.
Behind the scenes of Moon Knight’s Ammit vs Khonshu battle by Wētā FX, plus the VFX studio’s work on the ‘million night skies’ sequence.
How the Batman/Penguin batmobile chase in ‘The Batman’ was made. This week on VFX Notes, Hugo Guerra from Hugo’s Desk and Ian Failes from befores …
The VFX behind Moon Knight’s impressive armor.
Congrats to all at Wētā FX for ‘Avatar: The Way of Water’.