
How the ‘NYAD’ visual effects team helped turn Annette Bening into an open ocean endurance swimmer.
Why Wētā FX changed its animation system and adopted new deep learning methodologies for ‘The Way of Water.’
Here’s how Wētā FX helped make it possible, and what things you should look out for in the background of the fight (hint: Blurp does some crazy stuff).
Also, how the stunning CG dog Cosmo was created, and the insane 120 fps shoot behind that corridor oner fight scene.
Covering the CG characters with photoreal drips via a thin film solver was just one of the many water simulation challenges on the film.
Performance capture that could be done simultaneously above and below water, a new muscle strains system away from blend shapes, and new R&D on a simulation framework to solve multiple types of water were among the big new developments for the film. Plus, the VFX team answer a major VFX question about a key scene.
Find out more details about how the civilization under the surface was brought to life by Wētā FX, including all that corn.
The VFX studio’s history in crafting photoreal CG humans and human-like characters was further extended on the series.
Behind the scenes of Moon Knight’s Ammit vs Khonshu battle by Wētā FX, plus the VFX studio’s work on the ‘million night skies’ sequence.
How the Batman/Penguin batmobile chase in ‘The Batman’ was made. This week on VFX Notes, Hugo Guerra from Hugo’s Desk and Ian Failes from befores …