DNEG breaks down its use of Houdini on ‘The Last of Us’ DNEG CG Supervisor Melaina Mace discusses environment work for different cities and the use of SideFX's Houdini on 'The Last of Us', August 30, 2023 VFX Breakdowns
DNEG made a procedural tool that let artists create bomb-shaped holes in Boston buildings for ‘The Last of Us’ Behind the scenes of the VFX studio’s environment and character integration work in the series. March 18, 2023 Articles