Go behind the scenes of this full-length CG anime from HaZ Dulull The making of 'MAX BEYOND' using Unreal Engine, Reallusion tools, Xsens motion capture and a suite of other tools. June 10, 2024 Podcasts
Building a real-time pipeline for an animated feature AND an accompanying game all at once How Hasraf ‘ HaZ’ Dulull jumped into Character Creator, iClone and Unreal Engine for 'RIFT'. December 15, 2021 VFX Insight