Character rigging, hair, particles, rendering and that crazy memory orb avalanche.
Today on the befores & afters podcast, we’re chatting to Pixar visual effects supervisor Sudeep Rangaswamy about Inside Out 2. We jump into a few of the technical challenges on the film, including aspects of character rigging, particles and hair in the characters, and rendering volumes. We talk about specific scenes featuring Anxiety, including that insane moment in Riley’s hockey scrimmage.
Plus we also dive into the look and feel of the 2D and game characters you see in the film. Sudeep breaks down that intense memory orb avalanche and flow that Joy and the other characters get caught in. And finally we discuss some of the new things Pixar could do with RenderMan on Inside Out 2.
This episode of the befores & afters podcast is sponsored by SideFX. Looking for great customer case studies, presentations and demos? Head to the SideFX YouTube channel. There you’ll find tons of Houdini, Solaris and Karma content. This includes recordings of recent Houdini HIVE sessions from around the world.









