Articles The art of ‘Togo’s’ procedural icebergs, and other snowy scenes Posted onMay 5, 2020May 7, 2020 Exploring DNEG’s digital environments in part 3 of our ‘Togo’ series.
Articles Yep, there’s FACS for dogs Posted onMay 4, 2020May 5, 2020 In part 2 of our DNEG ‘Togo’ breakdown we explore how the CG dogs were animated, including how dog FACS and even dog motion capture were explored.
Articles 3D scanning a dog is not easy Posted onMay 1, 2020May 5, 2020 Part 1 of our behind the scenes look at DNEG’s VFX for ‘Togo’.