The art of ‘Togo’s’ procedural icebergs, and other snowy scenes Exploring DNEG’s digital environments in part 3 of our ‘Togo’ series. May 5, 2020 Articles
Yep, there’s FACS for dogs In part 2 of our DNEG ‘Togo’ breakdown we explore how the CG dogs were animated, including how dog FACS and even May 4, 2020 Articles
3D scanning a dog is not easy Part 1 of our behind the scenes look at DNEG’s VFX for ‘Togo’. May 1, 2020 Articles