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Tag: Melaina Mace

VFX Breakdowns

DNEG breaks down its use of Houdini on ‘The Last of Us’

DNEG CG Supervisor Melaina Mace discusses environment work for different cities and the use of SideFX’s Houdini on ‘The Last of Us’, in this Houdini HIVE video from SIGGRAPH 2023.

Articles

DNEG made a procedural tool that let artists create bomb-shaped holes in Boston buildings for ‘The Last of Us’

Behind the scenes of the VFX studio’s environment and character integration work in the series.

  • The making of Bank Heist mocap series for action films

  • Announcing Headshot 2, the AI-Enhanced Mesh-to-CC Plugin

  • Imagining a singing, dancing croc on set with Actor Capture

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