Podcasts VFX Futures: The visualization tools and techniques behind The Third Floor Breaking down The Third Floor's approach to previs and more.
Magazine Issue #3 is here! See what’s inside The latest edition of befores & afters magazine covers greenscreen performers, 'meta' VFX moments, practical effects and more.
Articles Catch up on the befores & afters ‘Shang-Chi’ coverage All the major VFX shots and sequences, covered in-depth.
VFX Breakdowns Video: Behind ‘F9’s’ land mine chase (including a look a gimbal shooting!) On-location shooting, plus bluescreen gimbal/motion base shoots.
Podcasts VFX Notes: Ep 8 – David Fincher and the rise of invisible VFX A look behind the scenes at films like 'Zodiac' and 'The Curious Case of Benjamin Button.'
Articles How this runaway train film used LED walls for virtual backgrounds Watch this behind the scenes video from 'Extraordinary Event.'
VFX Breakdowns Another ‘Space Jam: A New Legacy’ featurette breaks down the VFX ILM's team again featured.
Podcasts VFX Futures: The FreeMoCap Project An inexpensive and open source mocap solution might be on the horizon.
VFX Breakdowns Scanline releases VFX breakdown for ‘Zack Snyder’s Justice League’ Go behind the scenes with the VFX studio.
Articles Leaf sims, bamboo sims, water sims: another day in the life of Scanline The studio reveals their work for ‘Shang-Chi and the Legend of the Ten Rings’. UPDATED with new images.
On The Set Pic On The Set Pic: Simu Liu during the bamboo scaffolding fight Behind the scenes of 'Shang-Chi and the Legend of the Ten Rings'.
Articles Weta Digital discusses its latest efforts in virtual production Part of a panel the VFX studio presented on earlier this year.
Articles The art of crafting the Ten Rings compound How Digital Domain crafted Wenwu’s compound in ‘Shang-Chi’.
VFX Breakdowns This new VFX breakdown for s2 of ‘The Mandalorian’ has some amazing behind the scenes The video is narrated by VFX supervisor Richard Bluff, and showcases ILM and its partner VFX studios' work on 'The Mandalorian', s2.
VFX Insight Megascans infests ‘Resident Evil Village’ How Capcom utilized the Quixel Megascans Library for the first-person survival-horror game.
Articles InCamera’s sci-fi submarine set build The InCamera team show how they built a sci-fi cockpit for their submarine series.
Articles ‘How did they shoot this in San Francisco?’ Part 2 of our coverage of the invisible effects behind the ’Shang-Chi’ bus fight.
Articles Meet Morris (and the Morris stuffy) Here’s how TRIXTER crafted the CG 'Shang-Chi' character.