Lion King, The Boys, the history of mocap, and more retro VFX.
What should a CG water tentacle should look like, anyway?
Behind the scenes of the stop-motion short, ‘Bone Mother’.
How Hellboy’s epic fight against 3 giants came to be.
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Lidar, shooting panos and textures 3 times a day, and closing the Bridge for just 2 minutes at a time.
And there’s one place you’ll be able to hear a lot about it…
And it involves getting a whole lot of VFX shots in-camera.
HeadShot A.I., iClone Unreal Live Link and a new shader.
Here’s what Glassbox was demo’ing at SIGGRAPH.
A nail-biting 90 seconds of invisible visual effects.
Sure, it’s related to the DVD release, but it’s fun to see so much cool on-set stuff.
How MPC modeled, groomed, simulated and styled Pumbaa’s CG hair and fur for ‘The Lion King’.
Well, kinda, with the RTX-Powered Apollo 11 Demo at SIGGRAPH 2019, and some nifty A.I.
The director/producer/actor shared some details about the virtual production side of ‘The Mandalorian’ at the Unreal Engine User Group at SIGGRAPH.