Grady Cofer briefly breaks down ILM’s doppelgänger work in the film.
A motion captured dancer and Cinema 4D artistry made these projections possible.
Why one VFX supe is obsessive about them, and why you should be too.
A visual breakdown of Weta Digital’s killer shots from the final season.
Not long to go now…
Facial capture and the actor’s awesome asymmetrical expressions helped the VFX team find the character.
One of those reasons: the crazy cute fur ball stand-ins.
All about that ILM Jar Jar test which proved the character should be all-digital.
The intensive previs process on ‘The Phantom Menace’.