A first look at this behind the scenes VFX breakdown from Luma Pictures.
A cloud rendering explainer for people who want to know more.
Before you see ‘Lady and the Tramp’, re-visit these landmark speaking animal effects.
Go behind the scenes on the big stunts of ‘Hobbs & Shaw’.
They included rotoscoping, 3D, FX sims and oil painting.
They’re joining forces but, don’t worry, your ‘cineSync sessions’ aren’t about to become ‘ftrack sessions’.
Inside the old-school modeling process with Pixar’s Bill Reeves.
A quick guide to the new brushes and the new MorphUV feature.
It’s OK, they’re not real!
Video: what real-time ray tracing is, and the first steps to trying it out in Unreal Engine.
A few places to check out befores & afters from the show.
The Blizzard cinematics team rocks. See some of their other work, here.
Get a glimpse in this video.
Jeffrey A. Okun reflects on the somewhat tumultuous VFX history of the classic sci-fi film.
Getting visual effects on board, early.
Check out Artemple’s VFX breakdown reel for season 2 of David Fincher’s ‘Mindhunter’.
VFX artist Daniel Magya reveals some of his work on ‘Midsommar’.
The actors playing winged characters also practiced with stand-in backpacks that sprouted foam wings.
We all want to be him.
Plus, how a new tool called Swoop made the film’s wind spirit character possible.
Mr. X breaks it down.
That really is how this Unreal Engine Apollo 11 AR experience felt.
The director shares a bunch of his favorite live action films, animated features and musicals.
Everything from Make Sticky to Body Sock and painting a grid onto Robert Patrick.
Watch the full 45 minute SideFX panel from SIGGRAPH 2019.
Get your breakdown fix right here.
It’s Arnie! It’s Clooney! It’s George W. It’s…all of them.