I just saw this demo’d at SIGGRAPH Asia in Brisbane – was very fun to see.
How VFX and CG enhanced the action with stadiums, crowds, cars and crashes.
A VFX-focused interview with director Tim Miller.
How a call to help deliver the biggest film in the world changed everything for Marcus Nordenstam.
Spoiler alert! And an alert for a fun breakdown reel.
Watch the Space Antenna jump, in previs form.
The art and tech of the film, including behind the scenes videos.
…you can eat, um, learn it all at SIGGRAPH Asia in Brisbane.
It’s come a long way since I interviewed them about their incredible tools.
A first look at this behind the scenes VFX breakdown from Luma Pictures.
A cloud rendering explainer for people who want to know more.
Before you see ‘Lady and the Tramp’, re-visit these landmark speaking animal effects.
Go behind the scenes on the big stunts of ‘Hobbs & Shaw’.
They included rotoscoping, 3D, FX sims and oil painting.
They’re joining forces but, don’t worry, your ‘cineSync sessions’ aren’t about to become ‘ftrack sessions’.
Inside the old-school modeling process with Pixar’s Bill Reeves.
A quick guide to the new brushes and the new MorphUV feature.
It’s OK, they’re not real!
Video: what real-time ray tracing is, and the first steps to trying it out in Unreal Engine.
A few places to check out befores & afters from the show.
The Blizzard cinematics team rocks. See some of their other work, here.
Get a glimpse in this video.
Jeffrey A. Okun reflects on the somewhat tumultuous VFX history of the classic sci-fi film.
Getting visual effects on board, early.
Check out Artemple’s VFX breakdown reel for season 2 of David Fincher’s ‘Mindhunter’.
VFX artist Daniel Magya reveals some of his work on ‘Midsommar’.
The actors playing winged characters also practiced with stand-in backpacks that sprouted foam wings.