Articles It certainly *looked* like Michelle Williams was playing the piano in ‘The Fabelmans’… …but actually that was the result of some very neat visual effects work from Industrial Light & Magic.
Articles How turning off the rasterize button helped make the ‘Tetris’ retro pixel art scenes possible Go behind the scenes of the 8-Bit inspired graphics in the film with Coffee & TV.
Podcasts How ‘Handmaid’s Tale’ used virtual production to plan a train station scene ...and how it also used a truck stuffie to run over Elizabeth Moss!
Articles The 2-day virtual production shoot that led to the most touching moments in ‘Guardians of the Galaxy Vol. 3’ Also, how the stunning CG dog Cosmo was created, and the insane 120 fps shoot behind that corridor oner fight scene.
VFX Insight Poly Introduces New Generative AI Texture Generator Create 8K textures in seconds from prompts.
Articles The challenge of finger and hand removal (and 3D scanning a donkey) Behind the scenes with Union VFX on ‘The Banshees of Inisherin’.
VFX Insight Learn more about Autograph and RE:Vision Effects at the Remote Production Conference It's happening May 18th.
Podcasts We talk a lot about stop-motion time-lapses in our VFX Notes ep on Guillermo del Toro’s ‘Pinocchio’ (And we make the push for CG time-lapses, too!)
Podcasts How this short film was a test bed for rigging and stylization tools, and new real-time compositing in Unreal Engine Watch and learn from 'Little Bird'.
Magazine Issue #11 is here, and it’s all about AI in VFX and animation 100 pages on new AI tools, how VFX studios use machine learning.
Retro ‘The Matrix Reloaded’ is 20. What it did for digital humans was HUGE A celebration of Universal Capture, and what was invented at ESC for the Matrix sequels.
Articles How that crazy Dragon’s Breath top-down shot in ‘John Wick 4’ was planned out Behind the previs for the Paris apartment ‘oners’, by NVIZ.
VFX Insight The next live session on Autograph from Left Angle looks at creating responsive design projects It's happening LIVE on Thursday May 11th at 7pm CEST (10am PDT).
Articles A visual journey into DNEG’s dragon, unicorn and Tree of Life in ‘Fury of the Gods’ Go behind the scenes of these specific elements in the film.
Articles Why Steven Spielberg decided to use LED walls for the first time on ‘The Fabelmans’ How the director relied on ILM’s StageCraft virtual production set-up for the New Jersey tornado sequence.
Podcasts The process of postvis on ‘Cocaine Bear’ How do you add a bear to plates and help create a performance?
Articles Inside ‘John Wick 4’s’ insane Arc de Triomphe scene and the top-down Dragon’s Breath gunfight How the visual effects teams on the film helped orchestrate the mayhem.