“I’m the only one here with a camera, and I’m seeing the first styrofoam mock-up of this creature, and it will never exist again.”
Featuring several of those classic Laika breakdowns.
The details on Unity’s journey into real-time ray tracing.
Here’s how to subscribe.
A primer on Ziva and its latest tech – automated anatomy transfers.
Season 2 is even crazier than Season 1.
What Luma Pictures had to solve – not just on the technical side – when crafting their ‘Captain Marvel’ train chase.
A preview of the ‘Then & Now’ talks at FMX 2019.
They are in the car A LOT.
The true story of the original ending of ‘Snake Eyes’, and its ground-breaking water sims by ILM.
The art of the side-by-side.
How *that* shot in ‘Meet Joe Black’ was pulled off
The Magicverse has you.
VFX studio directory site ‘We Are The Makers’ launches
Will it meet its goal?
Holy crap ‘Game of Thrones’ is almost here.
The tests that led to the landmark visual effect of the ’90s.
“Neo looks at his hand; fingers distended into mirrored icicles that begin to melt rapidly, dripping, running like wax down his fingers, spreading across his palm where he sees his face reflected.”
I knew it. He’s the one.
It comes from Japanese cookbooks, it’s back to front, and it didn’t always flow vertically.
Shooting models sideways, making Tim Robbins act in reverse, and the movies where the same miniatures made surprise reappearances.
All about ‘Captain Marvel’s’ shape-shifting Skrulls, and ponytails.
The sphere in ‘Sphere’, and how it was made.
“I was surprised no one scratched my car after that conversation.”
How do you make a CG character eat, anyway? Weta Digital reveals all.