They are in the car A LOT.
The true story of the original ending of ‘Snake Eyes’, and its ground-breaking water sims by ILM.
The art of the side-by-side.
How *that* shot in ‘Meet Joe Black’ was pulled off
The Magicverse has you.
VFX studio directory site ‘We Are The Makers’ launches
Will it meet its goal?
Holy crap ‘Game of Thrones’ is almost here.
The tests that led to the landmark visual effect of the ’90s.
“Neo looks at his hand; fingers distended into mirrored icicles that begin to melt rapidly, dripping, running like wax down his fingers, spreading across his palm where he sees his face reflected.”
I knew it. He’s the one.
It comes from Japanese cookbooks, it’s back to front, and it didn’t always flow vertically.
Shooting models sideways, making Tim Robbins act in reverse, and the movies where the same miniatures made surprise reappearances.
All about ‘Captain Marvel’s’ shape-shifting Skrulls, and ponytails.
The sphere in ‘Sphere’, and how it was made.
“I was surprised no one scratched my car after that conversation.”
How do you make a CG character eat, anyway? Weta Digital reveals all.
The ILM veteran breaks down 3 of his classic ‘how did they do that?’ film effects.
Original CFC crew members reflect on bluescreen horses, crashing waves and a St. Patrick’s Day debut for the famous Jonathan Glazer spot.
A report from the joint VES and SPARK CG Society Diversity & Inclusion Summit.
What it was like for Sony’s ‘Spider-Verse’ artists after the film’s first teaser trailer was released in 2017.
The first film to use Flame in a big way, as well as several other VFX ‘firsts.’
The untold oral history of the short that helped promote Maya to the world.
It changed HUDs forever – members of the original Iron Man HUD design group look back on the work.
Tracking was (still) hard 20 years ago.