Facial capture and the actor’s awesome asymmetrical expressions helped the VFX team find the character.
One of those reasons: the crazy cute fur ball stand-ins.
All about that ILM Jar Jar test which proved the character should be all-digital.
The intensive previs process on ‘The Phantom Menace’.
How new ways of shooting, new digital tools and lots and lots of roto resulted in the laser swords of ‘Episode I’.
Projection mapping played a key role in making those racers go fast. Real fast.
What needed to happen to make The Avengers watch past versions of themselves?
Every stitch, every crease, was CG.
The extra tools employed by Weta Digital and Digital Domain in crafting Thanos for ‘Endgame’.
How Lola VFX shaped Tony Stark’s sickness, gave Hank Pym some hip, aged Captain America, and made Stan Lee young again.
…and how past-Cap’s cowl was a late addition to the shots.
The story behind those portals, Iron’s Man finger-snap, and making the ‘mega’ blip.
Almost as compelling as the show itself.
How VFX took Mark Ruffalo to a whole new level of Hulk in ‘Endgame’.