…And here’s why it was a different suit in the teaser trailer.
‘Stampede. In the gorge. Simba’s down there!’
‘Instead of thinking on modeling passes, texturing passes and lighting passes, I do illustration passes.’
Meet Bassam, and the VFX team behind it.
‘Imagine Tilt Brush, which allows you to paint in 3D space, but for hair.’
‘I am fascinated by the form in the height of drama, or the apex of a movement.’
Behind the scenes of that Florida causeway scene in the James Cameron spy adventure.
RebusFarm is the exclusive supporter of #3dartistsrock week.
‘It’s almost like I’ve got to break down the complexities of what a human is into simple aspects.’
From miniature effects, to CG fire sims.
A preview of Cascadeur, and what they’ll be demo’ing at SIGGRAPH.
Plus lots of insights into sessions at SIGGRAPH you might not already know about.
Boris FX is the exclusive supporter of #siggraph2019preview week.
(In which 5 things becomes a lot more than that…sorry).
Spoilers. Spoilers. Spoilers. Spoilers.
Photos of the space, and notes from the architecture firm behind the design.
The film won Best in Show at this year’s SIGGRAPH Electronic Theater.
DNEG’s crew breaks down layout, anim, FX, lighting and comp for a single VFX shot from the George Clooney show.
…and other stories about the film’s classic invisible VFX.
What you need to know about The Rookies.
ILM, MPC and Cubic Motion will be diving into their CG human and character workflows.
Following along with DNEG’s design and FX sims process for the twins and Vungus shots in ‘Men in Black: International’.
Inside the meticulous planing on ‘Game of Thrones’ that brought Emilia Clarke, Kit Harrington and a CG dragon together for the throne room finale.
Looking back to Halon’s early work on ‘War of the Worlds’ and their most recent ‘Mouse Guard’ efforts.
Part of our new focus on a wider set of VFX tools.