The evolution of CG

This is a set of links and info from Ian Failes (from befores & afters) for London College of Communication MA Visual Effects students.

Book recommendation

Fundamentals of Computer Graphics, by Steve Marschner, Peter Shirley

Also worth looking at is this SIGGRAPH course, A Whirlwind Introduction to Computer Graphics, and this video course, below:


Genesis effect in Wrath of Khan

Young Sherlock Holmes

Interview with VFX supervisor at befores & afters

The Abyss

Terminator 2 – behind the scenes in-depth article on tech

Jurassic Park – ILM’s texturing invention, ViewPaint

Geri’s Game and Subdivision surfaces – Pixar paper

A history of physically based rendering – from Physically Based Rendering: From Theory To Implementation, by Matt Pharr, Wenzel Jakob, and Greg Humphreys


Disney’s Gemini Man project

The Matrix sequels – research page from George Borshukov

Spider-Man 2 – digital human breakdown video

Benjamin Button, VFX by Digital Domain

TRON: Legacy, VFX by Digital Domain

Furious 7, VFX by Weta FX

Rogue One, VFX by ILM

Blade Runner 2049, VFX by MPC

Gemini Man, VFX by Weta FX

Logan, VFX by Image Engine

The Book of Boba Fett, VFX by ILM

Enemies, by Unity

Terminator: Dark Fate, VFX by ILM

Send Ian an email anytime:

Next time: The evolution of practical effects (online!)

Previously: Compositing, animation, virtual production