It’s come a long way since I interviewed them about their incredible tools.
Video: what real-time ray tracing is, and the first steps to trying it out in Unreal Engine.
That really is how this Unreal Engine Apollo 11 AR experience felt.
And it involves getting a whole lot of VFX shots in-camera.
Weta Digital and 2n Design, and some neat real-time tech, combined for the Childish Gambino’s Pharos festival.
How previs and virtual production meet, with Happy Mushroom’s Felix Jorge.