Articles My VFX job: Rendering software engineer Posted onAugust 16, 2019May 23, 2020 Weta Digital’s Javor Kalojanov on being part of rendering research at the top-tier studio.
Articles My VFX job: Starting out in the industry Posted onAugust 15, 2019May 23, 2020 Early-career vfx artist Monika Batchelor on making the move from Australia to Hollywood.
Articles My VFX job: Senior pipeline supervisor Posted onAugust 14, 2019May 23, 2020 Digital Domain’s Deke Kincaid on making everything ‘work like butter’.
Articles How ‘The Lion King’ moved away from digital matte paintings to create fully CG vistas Posted onAugust 13, 2019May 23, 2020 Something was very different about the environments in the photo-real animated film.
Articles Coming soon to befores & afters Posted onAugust 12, 2019May 23, 2020 Lion King, The Boys, the history of mocap, and more retro VFX.
Articles, Retro That time James Cameron gave ILM a day to come up with a test for ‘The Abyss’ Posted onAugust 9, 2019May 23, 2020 What should a CG water tentacle should look like, anyway?
Articles Sometimes you just need to blow-dry your 3D printed hands in order to animate them Posted onAugust 8, 2019May 23, 2020 Behind the scenes of the stop-motion short, ‘Bone Mother’.
Articles The evolution of a VFX scene Posted onAugust 7, 2019May 23, 2020 How Hellboy’s epic fight against 3 giants came to be.
Articles Take your VFX skills to the next level with fxphd Posted onAugust 7, 2019May 23, 2020 fxphd is the exclusive sponsor of #gettingshotsdone and #myvfxjob weeks.
Articles The large-scale effort to replicate London’s Tower Bridge for ‘Far From Home’s’ finale Posted onAugust 6, 2019May 23, 2020 Lidar, shooting panos and textures 3 times a day, and closing the Bridge for just 2 minutes at a time.
Articles It’s a big year for manipulating the ages of your favorite movie stars Posted onAugust 5, 2019May 23, 2020 And there’s one place you’ll be able to hear a lot about it…
Articles I think I’ve seen a glimpse into the future of filmmaking Posted onAugust 5, 2019May 31, 2020 And it involves getting a whole lot of VFX shots in-camera.
Articles The latest in digital character control from Reallusion Posted onAugust 3, 2019May 23, 2020 HeadShot A.I., iClone Unreal Live Link and a new shader.
Articles Virtual production out of the box Posted onAugust 2, 2019May 31, 2020 Here’s what Glassbox was demo’ing at SIGGRAPH.
Articles Breaking down that intense handheld rooftop liquidator shot in ‘Chernobyl’ Posted onAugust 1, 2019May 23, 2020 A nail-biting 90 seconds of invisible visual effects.