DigiPro is going virtual this year.
SPOILER WARNING: The making of the opening battle oner, baby Pogo, a fish-headed android, Ghost Ben and the final confrontation.
Showcasing new characters (even Baby Yoday) animated with Unreal Engine, iPhone and Xsens.
Character Creator 3.3’s digital human workflow now includes SkinGen.
The iOS app captures video and 3D tracking data simultaneously.
Cascadeur open beta is out.
Step-by-step with Framestore.
One of the coolest events at SIGGRAPH.
The third edition is now out.
Congratulations to all the nominees.
Watch the new short, and a behind the scenes featurette.
UPDATED with VFX breakdown: ‘The Old Guard’ VFX supervisor Sara Bennett on what it took to make immortal mercenaries.
Yep, they talk about Slimer.
Solo artists can now use the compositing tool on commercial projects; plus Foundry releases Nuke 12.2.
It will be SIGGRAPH’s first ever streaming CAF.
Framestore shares the puppetry, stuffies and laser pointer-guided rigs used to help make the show’s creatures.
I’ll be joining him for a chat about the latest RenderMan tech, including NPR.
SFX supe Jeremy Hays reveals his practical effects for The Equalizer 2, Once Upon a Time in Hollywood and Doctor Sleep.
From Paddington to Pooh.
The VFX studio also leveraged its extensive primate experience in bringing the season-favorite character to life.
Epic Games gets practical with remote multi-user virtual production.
From Heart of the Sea to Hydroman.
“You have to fight for your data.”
…of the aerial kind.
And the video is LOL.