Something very cool was shown at a panel for ‘The Mandalorian’.
That wing clip is the coolest thing EVER.
“I’m the only one here with a camera, and I’m seeing the first styrofoam mock-up of this creature, and it will never exist again.”
Featuring several of those classic Laika breakdowns.
The details on Unity’s journey into real-time ray tracing.
Here’s how to subscribe.
A primer on Ziva and its latest tech – automated anatomy transfers.
Season 2 is even crazier than Season 1.
What Luma Pictures had to solve – not just on the technical side – when crafting their ‘Captain Marvel’ train chase.
A preview of the ‘Then & Now’ talks at FMX 2019.
They are in the car A LOT.
The true story of the original ending of ‘Snake Eyes’, and its ground-breaking water sims by ILM.
The art of the side-by-side.
The Magicverse has you.
VFX studio directory site ‘We Are The Makers’ launches
Will it meet its goal?
Holy crap ‘Game of Thrones’ is almost here.
All about ‘Captain Marvel’s’ shape-shifting Skrulls, and ponytails.
“I was surprised no one scratched my car after that conversation.”
How do you make a CG character eat, anyway? Weta Digital reveals all.
The ILM veteran breaks down 3 of his classic ‘how did they do that?’ film effects.
A report from the joint VES and SPARK CG Society Diversity & Inclusion Summit.
What it was like for Sony’s ‘Spider-Verse’ artists after the film’s first teaser trailer was released in 2017.