Sure, it’s related to the DVD release, but it’s fun to see so much cool on-set stuff.
How MPC modeled, groomed, simulated and styled Pumbaa’s CG hair and fur for ‘The Lion King’.
Well, kinda, with the RTX-Powered Apollo 11 Demo at SIGGRAPH 2019, and some nifty A.I.
The director/producer/actor shared some details about the virtual production side of ‘The Mandalorian’ at the Unreal Engine User Group at SIGGRAPH.
ftrack is the exclusive sponsor of #realtimewrapup week.
VFX supervisor Robert Legato breaks down how the iconic scene was filmed, virtually.
Weta Digital and 2n Design, and some neat real-time tech, combined for the Childish Gambino’s Pharos festival.
The film’s director and key ILM crew share their stories on ‘The Mask’s’ 25th anniversary.
A 5 minute video with breakdowns and interview with VFX supe Dan Deleeuw.
‘At ILM we’ve done a CG version of New York many times before.’
How previs and virtual production meet, with Happy Mushroom’s Felix Jorge.
Go behind the scenes of Weta Digital’s work.
The making of a classic death scene.
Blackmagic Design is the exclusive supporter of #vfxgeekout week.
…and the final monster at the mall began as a beach ball.
A preview of the Marvel exec’s SIGGRAPH keynote.
Price also reveals how he decides on what Blender tutorials to make, and why donuts are so popular.
‘These are my shoulda…woulda…coulda…lessons.’
I’d give a spoiler warning, but you totally already know what happens in the movie.
How Scanline conjured the water creature for ‘Spider-Man: Far From Home’.
Practical lessons on moving to real-time rendering.
…And here’s why it was a different suit in the teaser trailer.
‘Stampede. In the gorge. Simba’s down there!’
‘Instead of thinking on modeling passes, texturing passes and lighting passes, I do illustration passes.’
Meet Bassam, and the VFX team behind it.