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- How Monkey Chow made these mocap action clips for ActorCore
- The art of eyelines
- Introducing CGI Champ: an interactive VFX quiz
- Here’s how Luma Pictures sent a snowmobile flying into a snow cabin for ‘The Mother’
- ‘The Last of Us’ VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes
- Connecting 3D scenes from DCCs to Autograph using USD
- How these animated dino NFTs are rendered in the cloud with Conductor
- Be the first to get issue #1 in e-book form
- Go inside ‘Guardians of the Galaxy Vol. 3’s’ Orgoscope
- Catch a glimpse behind the scenes of ‘The Little Mermaid’ in this video
- Ian and Hugo debate the practical/digital debate with ‘The Last of Us’
- There are 17 stitches in that insane ‘Guardians of the Galaxy Vol. 3’ oner
- Real-time depth compositing with an AI-assist
- How ‘Andor’s’ real London locations were the basis of Coruscant finals
- On The Set Pic: ‘Fubar’
- Just add bats
- ‘If this is going to work, we really have to cover Paul Thomas Anderson shots’
- ‘The Way of Water’, ‘Across the Spider-Verse’, ‘Elemental’ tech talks and more revealed at SIGGRAPH 2023
- Optical Dogs, dailies and the origins of ‘CBB’: 40 years of ‘Jedi’
- It certainly *looked* like Michelle Williams was playing the piano in ‘The Fabelmans’…
- How turning off the rasterize button helped make the ‘Tetris’ retro pixel art scenes possible
- Flairing up your 3D animations, in real-time!
- How ‘Handmaid’s Tale’ used virtual production to plan a train station scene
- The 2-day virtual production shoot that led to the most touching moments in ‘Guardians of the Galaxy Vol. 3’
- Poly Introduces New Generative AI Texture Generator
- The challenge of finger and hand removal (and 3D scanning a donkey)
- Learn more about Autograph and RE:Vision Effects at the Remote Production Conference
- We talk a lot about stop-motion time-lapses in our VFX Notes ep on Guillermo del Toro’s ‘Pinocchio’
- Watch MPC’s ‘Quantumania’ VFX breakdown
- KitBash3D releases new asset browser to get your kits into 3D tools
- How this short film was a test bed for rigging and stylization tools, and new real-time compositing in Unreal Engine
- Issue #11 is here, and it’s all about AI in VFX and animation
- ‘The Matrix Reloaded’ is 20. What it did for digital humans was HUGE
- How that crazy Dragon’s Breath top-down shot in ‘John Wick 4’ was planned out
- The next live session on Autograph from Left Angle looks at creating responsive design projects
- A visual journey into DNEG’s dragon, unicorn and Tree of Life in ‘Fury of the Gods’
- Why Steven Spielberg decided to use LED walls for the first time on ‘The Fabelmans’
- The process of postvis on ‘Cocaine Bear’
- Inside ‘John Wick 4’s’ insane Arc de Triomphe scene and the top-down Dragon’s Breath gunfight
- ‘We have buckets of entrails’
- It’s Bamfing time!
- Bringing ‘Matilda’ to life with more VFX than you might at first realize
- From green guys to smokey simulations
- Watch this ‘Fast X’ stunt behind the scenes
- Here’s how that crazy tsunami scene in Knock at the Cabin was made
- Treating ships like characters in the final episode of ‘Star Trek: Picard’
- The best of both worlds
- ‘1899’: Framestore’s virtual production take-aways
- How the dragonborn in ‘D&D’ came to life with a new facial animatronics motion capture system
- How to get amazing fire effects elements for your project
- Urban Bradeško, aka the Explosions Guy, talks sparse GPU accelerated volumetric fluid solver Axiom
- Yep, pool noodles were part of this ‘Wakanda Forever’ suit from Legacy Effects
- Explore the VFX work in s2 of ‘Carnival Row’ with Digital Domain and Goodbye Kansas
- Go behind the scenes of the ‘The Guardians of the Galaxy Holiday Special’ VFX with Framestore
- Inside the mind of Phil Tippett in the final stages of ‘MAD GOD’
- The challenge of wrinkles for real-time
- A preview of FMX with Mario Müller
- Watch DNEG’s ‘The Rings of Power’ VFX breakdown
- The CAFÉ conference will feature a preview ‘Spider-Man: Across the Spider-Verse’ two weeks before the film opens
- Making vampire chimps for ‘Let the Right One In’
- The history of markerless motion capture company Move.ai
- Watch ReDefine’s ‘We Have a Ghost’ VFX breakdown
- Here’s why the fluid sims on ‘The Perfect Storm’ were so hard to do
- ‘They talked to the puppet like an actor’
- The befores & afters Patreon has evolved: get involved
- See Jennifer Aniston and Adam Sandler (and their stunties) take on bluescreen filming for ‘Murder Mystery 2’
- ‘You should put a camera on the robot’
- VFX supe and director Adam Valdez on the new tech in his UE5 short ‘Brave Creatures’
- Behind the insane engineering for the wave tank in ‘The Way of Water’
- How Industrial Light & Magic managed to deliver 48 one-off VFX shots for ‘Avatar: The Way of Water’ in the last few months of production
- Issue #10 of befores & afters magazine goes deep on practical effects
- The THEN & NOW sessions are on again at FMX 2023!
- Creating Hollywood-inspired Action Sequences for ActorCore
- New ‘acting underwater’ featurette is out for ‘Way of Water’
- Gimbal shooting for ‘Plane’
- VFX supe Russell Dodgson explores three seasons of ‘His Dark Materials’ magic
- See how this WW2 Lancaster action scene was made with models, mo-co and digital VFX
- Watch this video breakdown of the VFX of ‘Pinocchio’
- These students made an insane replica miniature CIA vault from ‘Mission: Impossible’
- ‘These were the amazing tools that we had at our disposal and got to use’
- Generating 3D models and meshes from text prompts? We asked Shutterstock about its team-up with NVIDIA
- ‘We got them running full tilt and acting all crazy, but then we also sped it up 8%’
- Celebrate the release of the new 4K UHD ‘Dragonslayer’ SteelBook release with this Phil Tippett gallery
- How to plan for huge VFX sequences: the VFX supe and VFX producer on ‘Slumberland’
- DNEG made a procedural tool that let artists create bomb-shaped holes in Boston buildings for ‘The Last of Us’
- Watch Windmall Lane’s VFX breakdown for ‘Wendell & Wild’
- Watch MARZ’s VFX breakdown for ‘Ant-Man: Quantumania’
- From Flat to Fantastic: 3D Texturing in Modern Visual Effects
- Is she real? Is she CG? She’s both
- Rodeo FX’s digi-double breakdown from ‘Stranger Things 4’ is very fun
- Be inspired by this beautiful practical photographic animation film
- How the hole-ly Veb in ‘Ant-Man: Quantumania’ came to be
- How Blender Studio’s latest film, with a realistic human character, was made
- ‘Avatar: The Way of Water’ wins the VFX Oscar!
- The making of a shot sculpting toolset
- Watch ILM’s ‘Wakanda Forever’ VFX breakdown
- Check out some of Rodeo FX’s recent ‘Breaking down the breakdowns’ on ST4
- Hovering between the real and surreal
- How this VFX supe made his own effects-heavy short about a hero robot
- Watch MPC’s VFX breakdown for ‘Nope’
- Tom Hanks’ cat in ‘A Man Called Otto’ is a mix of live-action, greenscreen and CG
- ‘The Cokey stuffy would be resting on a C-stand, and the actors would go up and touch her nose and interact with her’
- Modernizing Your Creative Studio with Projectal: Say Goodbye to In-House Tools and Spreadsheets
- Watch Crafty Apes’ ‘National Treasure’ s1 VFX breakdown
- The making of M.O.D.O.K.
- A deep dive into Cinesite’s visual effects for ‘Wakanda Forever’
- Go behind the scenes of the VFX in ‘Bullet Train’
- Meet the true unsung hero of visual effects: the tennis ball
- End-to-End Volumetric Capture With No Coding or System Design Experience
- You might be surprised about what’s real and what’s synthetic in ‘Glass Onion: A Knives Out Mystery’
- Issue #9 of the magazine is here!
- The amazing engineering behind that eyeline system on ‘Avatar: The Way of Water’
- Hybride’s asset build for Ferrix in Andor reached more than 30,000 items
- Behind the VFX of ‘Wakanda Forever’
- How they make the fire in ‘Fire Country’
- Dark City at 25
- Behind the scenes of ‘Marcel the Shell with Shoes On’
- Oscars MakeUp & Hairstyling nominees in new showcase video
- Autodesk Moxion Rooms Delivers Powerful Cloud-Based Production Review
- Academy posts VFX Bake-Off summary video showcasing 5 nominees
- Watch this ‘L Word’ car crash making-of
- See Goodbye Kansas’ VFX breakdown for ‘Tom Clancy’s Jack Ryan’, s3
- ‘All Quiet on the Western Front’ gets the VFX Notes breakdown
- Watch Brainstorm Digital’s ‘Hello Tomorrow!’ VFX breakdown
- Go in-depth on the visual effects by FuseFX for ‘Wendell & Wild’
- Shape language, silhouettes and scanning ‘nurnies’
- So, what’s the latest on the Wētā Digital and Unity deal?
- Watch Image Engine’s ‘Willow’ breakdown reel
- The water droplets on the kids fighting on the beach in ‘Avatar: The Way of Water’ took 8 days to simulate
- ‘The Way of Water’ wins big at the VES Awards
- RSVFX’s breakdown reel for ‘Wednesday’ is lots of fun (and it includes Thing!)
- Fury — Or Else: Z by HP’s extreme Z8 Fury workstation launches with an extreme stunt
- Spoilers! Watch this ‘Alice in Borderland’ s2 making of
- How the VFX for ‘All Quiet on the Western Front’ were made
- See how miniatures, real aircraft and CG were combined for the plane scenes in ‘Wolf Hound’
- Have you checked out the VFX Notes Shorts?
- The production design of ‘Avatar: The Way of Water’
- ‘We literally turn-tabled real jets on the tarmac’
- An old Amiga with ‘Titanic’ miniature shoot ‘video taps’ on it is a treasure-trove of VFX history
- The insider guide to the art and tech of ‘Avatar: The Way of Water’
- Watch PFX’s VFX breakdown for ‘Medieval’
- ‘I like the idea of doing a real place, underwater tank, LED screen, animatronic and CG, and then glueing them all together’
- Check out Cause and FX’s breakdown for ‘Mosquito Coast’
- Watch DNEG’s ‘Devotion’ VFX breakdown
- Watch Rodeo FX’s digi-double work for ‘Stranger Things 4’
- Strange designs
- Digital people, CG water, miniatures, morphing: ‘Titanic’ had it all
- Imageworks breaks down ‘The Sea Beast’
- Sci-Tech winners announced
- Watch a whole bunch of ‘Wakanda Forever’ breakdowns in one place
- Using iClone 8 with Vicon to recreate the iconic ‘I am your father’ scene from ‘Empire’
- The unique challenge of making a stalking, unfolding, alien entity that hides amongst the clouds
- Check out Scanline’s VFX breakdown for ‘Andor’
- Fun lighting rigs and stunt rigging set-ups on Lockwood & Co
- Behind Namor’s wings in ‘Wakanda Forever’
- See the on-location and VFX process for ‘Prehistoric Planet’
- Here’s how Industrial Light & Magic orchestrated Luthen’s ‘lightsaber’ ship in ‘Andor’
- How to find befores & afters content online, in audio and video, and in print
- How those underwater scenes were made in ‘Wakanda Forever’
- Go behind the scenes of JUNG_E
- NEW to the befores & afters Patreon – LIVE STREAMS!
- The volumetric capture crowd tech behind ‘I Wanna Dance With Somebody’
- The VFX Oscar noms are out!
- How the ‘Pinocchio’ VFX team took the stop-motion further
- VIDEO: Explore this VFX breakdown for ‘The Pale Blue Eye’
- The latest issue of befores & afters magazine goes deep on VFX art departments
- ‘The Voice in the Hollow’ is an Unreal Engine short with a difference
- This VFX studio has made a standalone AI app for de-aging
- New compositing tool Autograph released by Left Angle
- Check out this ‘Doctor Strange 2’ Imageworks breakdown
- Autodesk Releases Open RV on Academy Software Foundation GitHub
- Watch MPC’s ‘Wednesday’ VFX breakdown
- A CG test for Thing in ‘Wednesday’ involved several tests including animating a short with a dancing appendage
- The 21st Annual VES Awards nominees–see them all here
- Real and synthetic: the VFX of ‘Top Gun: Maverick’
- Behind the scenes of s3 of ‘His Dark Materials’
- Framestore on designing an immersive exhibition for the Science Museum in London
- The ‘Deadliest Catch’ stock footage in ‘Jurassic World Dominion’, behind the visual effects of ‘Top Gun: Maverick’, and other new things I learned at the VFX Bake-Off
- ‘A massive 5 million polygon scan of the actual cave in Thailand was brought to life so we could extend our practical sets’
- The game played in ‘The Adam Project’ was an actual playable piece of real-time content
- Lots of water: inside the VFX of ‘Five Days at Memorial’
- Here’s how DreamWorks lent a whole new brand of stylized look and feel to ‘Puss in Boots: The Last Wish’
- Watch UPP’s ‘Black Adam’ VFX breakdown
- Scott Eaton on the state of A.I. in art
- Behind the scenes of the stunts — underwater, above water and performance capture — in ‘The Way of Water’
- See before/after Sigourney Weaver underwater and dry performance capture footage
- Watch this ‘Thirteen Lives’ VFX breakdown
- Industrial Light & Magic put ‘Wakanda Forever’s’ Namor on top of a helicopter simulation to test his different flight speeds
- Watch nearly 4 minutes of ‘All Quiet on the Western Front’ VFX breakdown shots
- iRender: the powerful render farm for Octane and Cinema 4D
- Ending the world (multiple times) for ‘The End is Nye’
- ILM’s Hal Hickel on how nostalgia and CG backlash can affect the perception of VFX
- How Hybride turned Ewan McGregor’s camel ride into Eopie scenes
- Underwater performance capture: more behind the scenes
- The VFX of ‘All Quiet On The Western Front’
- Why the CG water in ‘The Way of Water’ looks so good
- This new ‘The Way of Water’ performance capture featurette has some great behind the scenes footage
- Building blood trees, removing noses, catching spears and heading to Valhalla
- ‘Titanic’s’ digital paraphernalia supervisor made all the difference
- Mirror gags, mountain extensions and *that* beach scene: the VFX of ‘Decision to Leave’
- ‘Imperfectly perfect’
- Watch Ghost VFX’s breakdown for ‘Troll’
- befores & afters takes a tour of the new features in Projectal 3.0
- How that shocking DC villain splitting scene was made
- How does cinematography work on a stop-motion film?
- The surprising inspiration for that crazy Warg in ‘The Rings of Power’
- The VFX behind the forging of the Three Rings in ‘The Rings of Power’
- Inside the mechanical and 3D printed puppet head process used for Guillermo del Toro’s ‘Pinocchio’
- Bending the physics
- Watch this ‘Slumberland’ VFX reel
- Thing from ‘Wednesday’ and the on-set performance
- How those Talokan underwater scenes in ‘Wakanda Forever’ were made
- World building in ‘Black Adam’
- Making the koids in ‘The Peripheral’ involved some ingenious deepfake techniques
- Upending the classic VFX approach: ‘Everything Everywhere all at Once’
- They sent us Shuri’s costume with a very big note saying, basically, ‘Do not burn this’
- The flying stunt rigs (and robots) that made The Rock fly in ‘Black Adam’
- One of the tech papers at SIGGRAPH Asia this week showcases tech developed for ‘Avatar: The Way of Water’
- How Reallusion’s automatic character rigging app AccuRIG came to be
- Going from bluescreen partial set to intense Wakandan/Talokanil at-sea battle
- On The Set Pic: ‘Wednesday’
- Motion bases and making mayhem, in the volume
- See how those glorious views of Mount Doom were created
- From ‘Gravity’ tethers to, literally, Ragdoll Dynamics
- ‘Show me something gross’
- These animation tests for ‘Wendell & Wild’ are intoxicating
- Behind the mind-bending effects in Tool’s ‘Opiate²’ music video
- The puppet, mocap and CG tests behind the characters for ‘Lost Ollie’
- ‘Flubber’ turns 25: how ILM made the shape-shifting green goo come to life
- How Digital Domain helped The Rock melt a mercenary
- Korean VFX and digital humans are highlights of SIGGRAPH Asia 2022
- ‘Avatar’ changed performance capture, 3D and virtual production
- Access:VFX has expanded
- Here’s how Framestore helped make Idris Elba fight a lion
- Behind the scenes of ‘Slumberland’
- Shannon Tindle and Peter Ramsey: a ‘Lost Ollie’ conversation
- On The Set Pic: ‘Avatar: The Way of Water’
- ‘He had so much stuff on him it was crazy’
- Performance, hair and…sequins: Wētā FX on its toughest tasks in ‘She-Hulk’
- VFX for indie horror: the making of ‘Revealer’
- What you need to know about the ASC Framing Decision List
- Get your 20 years of Spider-Man VFX hit right here
- Rob Bredow on the state of play of virtual production at ILM
- You had me at giant goose motion base
- On The Set Pic: ‘Slumberland’
- Working on ‘She-Hulk’ gave animators a rare chance to bring a fully CG photoreal female character to life
- Alien entities, day for night, and inflatable tube men
- Some fascinating invisible effects work here in ‘Blonde’
- ‘All this is not to do with animatronics. It’s to do with characters’
- Old-school miniature plane explosions + new-school VFX techniques
- Where the invisible effects sing
- Kevin Baillie on the virtual production of ‘Pinocchio’
- Celebrating 25 years of ‘Starship Troopers’
- Watch these ‘Wendell & Wild’ stop-motion time-lapses
- On The Set Pic: ‘Wendell & Wild’
- Digital Domain on the art and tech of a female CG character
- What it was like to work on Phil Tippett’s ‘MAD GOD’
- The art of tracer fire
- How to make a CG mountain lion (and make it attack Kevin Hart)
- 4 VFX-life horror stories to help you through Halloween
- Behind the scenes of ‘She-Hulk’
- Storm’s End, and battling dragons, in ‘House of the Dragon’
- Inside issue #7 of b&a mag: animatronics, creature effects and Phil Tippett’s ‘MAD GOD’
- The Reallusion tools that helped make this mysterious Unreal Fellowship short
- A quick look at some of the effects in ‘Guillermo del Toro’s Cabinet of Curiosities’
- What it’s like stepping onto a giant LED wall volume
- Making a WWII film with real vintage aircraft
- A new ‘No Way Home’ stunts featurette is now out
- On The Set Pic: ‘1899’
- ‘House of the Dragon’ reveals more dragon VFX and virtual production work
- ‘Pinocchio’: going from virtual production to VFX
- Watch Fin Design’s VFX breakdown for ‘Three Thousand Years of Longing’
- The miniature effects of ‘Cliffhanger’
- Watch Hybride’s ‘Obi-Wan Kenobi’ VFX breakdown
- Making a CG zoetrope for this Pharrell music video
- Simulating sand and other FX, with Hybride
- Wētā FX on the tricky task of those battling Asgardian kids in ‘Thor: Love and Thunder’
- Go behind the scenes of the dragons in ‘House of the Dragon’
- On The Set Pic: ‘Day Shift’
- How DNEG Animation gave ‘Entergalactic’ its stylized look
- Does A.I. kill art, the tech behind ‘Love and Thunder’, and getting a job in VFX
- You can now watch this ‘Love, death, and Tim Miller’ AWS session from SIGGRAPH
- Breaking down a low-budget stop-motion scene
- Here’s how one director tackled the delicate art of rendering characters made of paper
- Watch Makuta’s ‘RRR’ crowd sim breakdown
- With 3D scanning, a new kind of fashion shoot emerges
- Solving a 3D boat scan was a big part of Industrial Pixel’s beginnings
- Behind the scenes of Wētā Workshop’s ‘Jeff’
- That time Tom Holland got hit by a bluescreen car
- ‘Where’s the head? When’s the head going to turn up?’
- Go behind the scenes of Guillermo del Toro’s ‘Pinocchio’
- Watch MPC’s VFX breakdown for ‘Secret Headquarters’
- The special effects behind that dramatic stadium save in ‘The Batman’
- Using robotic cameras and CG animation to take to the skies (and space)
- Gregory, Goldie, Gault and…Matthew
- The art and design and VFX of a music video
- Watch this official ‘Avatar’ performance capture featurette
- You can now re-visit one of the greatest ever SIGGRAPH presentations in history
- b&a podcast: Rose Duignan and Hal Hickel on the history of ILM
- How you can bring photoreal objects into your projects with 3D scanning app KIRI
- Behind the scenes of ‘Carter’
- 147 3D printed pieces helped make this BBC Winter Olympics spot possible
- When you come to the VIEW Conference, it’s more than just amazing speakers
- Exclusive: watch Proof’s previs reel for ‘The Sandman’
- The AI tool used to redub F-bombs and go from an R rating to PG-13
- ‘I wanted to pull back from that sort of perfection and leave more mistakes in’
- Total speculation: the 10 films from 2022 that could make the VFX bake-off
- Issue #6: stop-motion, music videos, Predator, DragonHeart, The Bubble!
- How Mackevision pulled off those fiery Vecna scenes
- More on the LED wall shoots in ‘House of the Dragon’
- Watch RSVFX’s breakdown reel for s3 of ‘The Boys’
- On The Set Pic: ‘The Lord of the Rings: The Rings of Power’
- Part 2 of the VFX Notes podcast on ‘RRR’ is here!
- ‘The Book of Boba Fett’: compositing from go to whoa
- Cloth sims for an alien entity, making the sky one giant visual effect, and a rampaging chimpanzee
- Watch this short featurette on the volume in ‘House of the Dragon’
- Watch this breakdown of Impossible Objects’ ‘The Cloud Racer’ made in Unreal Engine
- b&a podcast: How FuseFX built ships and creatures, and de-aged Dolly Parton for s3 of ‘The Orville’
- An effects artist’s dream project: Predator mandibles, cloaking and a bear fight in ‘Prey’
- On The Set Pic: ‘Lost Ollie’
- How Rocky Balboa’s jog through the streets of Philly was re-made
- Behind the scenes of ‘House of the Dragon’
- See this ‘RRR’ making of for the tiger attack on Bheem
- Watch ILP’s ‘Stranger Things 4’ breakdown
- See Rodeo FX’s HALO Season 1 VFX breakdown
- Watch Untold Studios’ making of for ‘The Sandman’
- 4 great things I saw at SIGGRAPH
- On The Set Pic: ‘Avatar’
- The invisible effects of ‘The Power of the Dog’
- Watch DNEG’s behind the scenes look at ‘Stranger Things 4’
- Behind the scenes of this BoA X XIN music video
- Check out One of Us’ VFX reel for ‘The Sandman’
- Watch MPC’s ‘Resident Evil’ VFX breakdown
- Those shadow creatures in ‘Thor: Love and Thunder’ had a pretty amazing way of being formed
- The digital environments in ‘The Secrets of Dumbledore’ you probably didn’t realize were digital
- Watch ILM’s ‘The Book of Boba Fett’ VFX breakdown
- This is how Framestore helped make that insane birthing sequence in Alex Garland’s ‘Men’
- b&a podcast: Rising Sun Pictures VFX supe Dan Bethell on ‘Thor: Love and Thunder’
- ‘Bullet Train’ rides the virtual production wave
- So you want to try real-time chroma keying?
- How Character Creator was used to make the teaser for ‘Small Blue Shadow’
- VFX Notes: The VFX of ‘RRR’ – Part 1
- Building Lucifer’s Hell for ‘The Sandman’
- ‘Event Horizon’: You just don’t get to see this kind of raw effects footage these days
- On The Set Pic: ‘The Boys’
- Watch all the season 4 ‘Westworld’ behind the scenes videos
- This lighting rig helped make that beautiful black and white moon sequence in ‘Thor: Love and Thunder’ possible
- b&a podcast: Behind the lighting tech behind those stunning scenes in ‘Ragnarok’ and ‘Love and Thunder’
- Watch Digital Domain’s ‘Ms. Marvel’ VFX breakdown reel
- ‘Elvis’ featured a ton of VFX you may not have noticed
- The invisible effects of ‘Winning Time’
- Behind the scenes gallery: ‘The Sandman’
- Near real-time: inside the making of ‘Comandante’, before it is even made
- b&a podcast: The creatures of ‘Resident Evil’
- ‘Predator’: VFX supe Joel Hynek recalls the days of optical compositing, thermal cameras and *that* red suit
- Goats!
- The invisible VFX of ‘Everything Everywhere All at Once’
- “AWS Innovators” lineup at SIGGRAPH 2022
- Issue #5 of befores & afters magazine is FULL of invisible effects coverage
- The visual effects of ‘The Gray Man’
- On The Set Pic: ‘Prey’
- The last-minute roto tool that saved the ending of ‘Death Becomes Her’
- 20 minutes of ‘Lost World’ befores and afters
- Head stretching and stomach holes: re-visiting the visual effects of ‘Death Becomes Her’
- Check out TRIXTER’s ‘Ms. Marvel’ VFX breakdown
- Star Wars and Indiana Jones alumni Craig Barron and Ben Burtt are here to go behind the scenes of the effects and sound in classic films
- Watch RISE FX’s breakdown reel for ‘Ms. Marvel’
- How ‘The Boys’ VFX team crafted that heartbreaking octopus moment, and *that* penis scene
- VFX Notes: OMG that goop in ‘Stranger Things 3’
- This ‘Ambulance’ VFX breakdown showcases some fascinating invisible effects work
- ‘I think I found my people’
- Technicolor Creative Studios Academy Supplies Production-Ready Training for Next-Generation of Industry Talent
- Why ‘Air Force One’ has some of the most talked about visual effects in history
- Groom gains
- This stunning shot of the Giganotosaurus in ‘Jurassic World: Dominion’ is a practical head and a CG body
- On the Set Pic: ‘Elvis’
- VFX Futures: How this new RenderMan Walking Teapot short film pays homage to an animated classic
- See how LED walls were used for s2 of ‘Russian Doll’
- An official ‘Becoming Vecna’ video with Barrie Gower
- Watch 2 official featurettes on ‘Jurassic Park III’
- On The Set Pic: ‘The Lord of the Rings: The Rings of Power’
- Automatic human matting for VFX and offline virtual production
- So, how do you *actually* make 100 meter tall creatures fight amongst the pyramids?
- Watch Digital Domain’s ‘Doctor Strange 2’ VFX breakdown
- Did you see ‘Lightyear’? Now read about the tech behind it
- Full official ‘Jurassic Park’ documentary now online
- Watch NVIZ’s VFX breakdown for ‘The Undeclared War’
- Here’s the full list of 74th Emmy awards nominations in VFX
- Watch this making of ‘Captain Scarlet’ doco
- Mexico’s Boxel Studio Scales to Meet Growing Content Demands with ShotGrid-Powered Pipeline
- VFX Notes: Demodogs, Dart, Mind Flayer and the Gate in ‘Stranger Things 2’
- Behind the VFX of ‘Spiderhead’
- On The Set Pic: ‘TRON’
- Watch this VFX breakdown for ‘The Black Phone’
- Watch the trailer for ‘Light & Magic’
- The big VFX presentations at SIGGRAPH 2022
- VFX Futures: Making a bird skull god and a hippo god for ‘Moon Knight’
- On The Set Pic: ‘The Umbrella Academy’
- VFX Notes: Meet the Demogorgon from ‘Stranger Things 1’
- Watch Platige Image’s VFX breakdown for ‘The Witcher’, s2
- ‘Men in Black’ and its crazy collection of real and CG creatures
- The making of the dream-like CG music video to Mac Miller’s ‘Colors and Shapes’
- How the ‘2D’ Chip in ‘Chip n’ Dale: Rescue Rangers’ was actually 3D
- Exclusive: Watch DNEG’s ‘Our Flag Means Death’ VFX breakdown
- A quick look at those flies in s4 of ‘Westworld’
- The virtual Hogwarts Great Hall in ‘Secrets of Dumbledore’
- A unique approach to face replacements by ILM helped make the ‘Multiverse of Madness’ Illuminati battle possible
- VFX Notes: The making of *that* batmobile chase
- On The Set Pic: ‘Blade Runner’
- VFX Futures: How all those sparks in Pixar’s ‘Lightyear’ were created
- From actors jumping on on-set pads to the final magical VFX shots
- Behind Vecna’s ‘UV texture crawl’ vines, the fight of a Demogorgon, and the de-ageing of Millie Bobby Brown
- The invisible VFX prep work done to make that assassin scene in ‘The Book of Boba Fett’ a reality
- The forgotten freeze-frame moments from ‘Batman & Robin’
- VFX Notes: Volker Engel on ‘Godzilla’
- Behind the scenes of David Fincher’s ‘Bad Travelling’
- Watch Pixomondo’s ‘Halo The Series’ VFX breakdown
- The crazy multiverse shot in ‘Doctor Strange in the Multiverse of Madness’ had its own intense VFX journey
- Spoiler alert: the VFX of ‘Stranger Things’, s4
- VFX Futures: The end titles of ‘Moon Knight’
- Behind the scenes of ‘The Baby’
- Tech Weeklies is back! Unreal’s Mesh to MetaHuman, DNEG’s review tool, new Blender out
- VFX Notes: ‘Last Night in Soho’ (and the best mirror shots in movies)
- VIDEO: Character Creator 4 is a universal character system
- Official behind the scenes for that incredible ‘Love, Death + Robots’ short, ‘Jibaro’
- On The Set Pic: ‘Jurassic World: Dominion’
- Here’s how MPC made that photoreal Harold Ramis digital double
- ‘Those close-ups are where it all lives and breathes’
- Epic Games posts making of ‘The Matrix Awakens’
- Behind the scenes of the virtual production on ‘1899’
- ‘Can our department handle this load?’
- Watch this new ‘Ted Lasso’ VFX breakdown
- VFX Notes: We got cows!
- VIDEO: Dramatically simplify character animation with iClone 8
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- ‘David had the picture of the movie in his head’
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- Going back to ‘2001: A Space Odyssey’ with this insanely detailed miniature replica set build
- How ‘Dune’ VFX supervisor Paul Lambert invented Nuke’s IBK keyer
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- VFX Futures: The virtual production behind the pirate ship scenes in ‘Our Flag Means Death’
- Watch DNEG’s ‘Death on the Nile’ VFX breakdown
- No one ever said, ‘No, you can’t do that.’
- Pixar’s Danielle Feinberg on the studio’s new tech in ‘Turning Red’
- Behind the scenes of ‘The Adam Project’
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- Robot arms, wires and VFX helped Tom Holland’s character leap across those cargo crates in ‘Uncharted’
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- ‘Ice Age’ turns 20: a celebration of Blue Sky Studios
- See how filmmakers directly interact with VFX, at SPARK FX 2022
- VFX Futures: From VFXer to trucker–Louis Katz’s story
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- The winners of the 20th VES Awards
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- I love this poster
- Your one-and-a-half-hour deep dive into the VFX of ‘Dune’
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- Lorne Peterson, interviewed
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- Watch Image Engine’s ‘Venom: Let There Be Carnage’ VFX breakdown
- How ILM created ‘Hawkeye’s’ entire Rockefeller environment, including that iconic Christmas tree, in CG
- There’s been some nice stadium crowd VFX lately
- VFX Futures: The art and tech behind Nivellan
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- ‘OK, this looks very cool, but can you build it underwater?’
- VFX Futures: What it’s like to work on the VFX for a Super Bowl spot
- VIDEO: A peek into Reallusion’s Character Creator 4 and digital humans
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- How the sandworms in ‘Dune’ were designed
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- VFX Futures: Douglas Trumbull on his plan to change cinema
- Watch Alt.vfx’s breakdown for ‘The Power of the Dog’
- Volumetric video: a state of play round-table
- On The Set Pic: ‘The Batman’
- 94th Academy Award VFX nominees are announced
- VIDEO: A new Reallusion iClone 8 work in progress demo
- VFX Firsts: What was the first composite done in Nuke?
- Cinesite breaks down its ‘Witcher’ Basilisks
- How Rodeo FX made Eskel Leshy from ‘The Witcher’ s2
- Inside the VFX of the freeway battle in ‘No Way Home’
- On The Set Pic: ‘Uncharted’
- Watch DNEG’s ‘No Time To Die’ VFX breakdown
- ‘Candyman’: orchestrating an unexpected CG character
- How to get your foot in the VFX and animation door
- From on-set to final performance: the s2 creatures of ‘The Witcher’
- ‘It’s a strange world when you’re animating a goat’s tongue for previs’
- VFX Notes: Go behind the scenes of ‘Tenet’
- Watch Weta Digital’s ‘Shang-Chi’ VFX breakdown
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- Video: Inside the VFX of ‘Eternals’
- Inside Lola VFX’s Ryan Reynolds face replacement for ‘Free Guy’, including how Lola used ‘The Egg’
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- Video: Inside the VFX of ‘Free Guy’
- Ravens, reflections and ramparts – the VFX of ‘The Tragedy of Macbeth’
- Video: Inside the VFX of ‘Black Widow’
- How Framestore used machine learning techniques in their comps on ‘The Matrix Resurrections’
- Watch this fun stunts video for ‘Uncharted’
- Narcos: Mexico ‘S3′ — watch Ghost VFX’s breakdown reel
- Watch this action design breakdown by PROXi for ‘The Suicide Squad’
- When you have to craft not one Spider-Man, but three!
- Video: Inside the VFX and SFX of ‘Shang-Chi’
- Watch DNEG’s VFX breakdown for ‘The Matrix Resurrections’
- How the main titles of ‘Hawkeye’ helped tell the story of Kate and Clint
- Here’s what went into the design of the Mnemosyne cockpit graphics in ‘The Matrix Resurrections’
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- When you need to know your V-cam from your simulcam…
- You won’t believe the incredible visual effects work that went into the bullet hits on the Aston Martin DB5 in ‘No Time To Die’
- The VES Award noms are out!
- Pop Family Entertainment previews Being Betty Flood at AWS re:Invent 2021
- How NFTS students helped build an actual miniature featured in TV series ‘Code 404’
- VFX Notes: The VFX of ‘Eternals’
- On The Set Pic: ‘The House’
- Get a glimpse of the invisible effects done for ‘The Tragedy of Macbeth’
- The practical shuttle and zero-g effects in ‘Moonfall’
- Here’s how math art inspired the mirror verse moments in ‘Spider-Man: No Way Home’
- See the digi-doubles and take-overs crafted by Rodeo FX for ‘Shang-Chi’s’ bamboo scaffolding fight
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- On The Set Pic: ‘Avatar 2’
- Watch ILM’s ‘Loki’ VFX breakdown
- The making of Exo-Morpheus
- Go behind the scenes of the VFX in ‘Hawkeye’
- How VFX artists got a chance to revisit the ‘Matrix’ foetus fields with even more detail
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- How Cartoon Network Africa leveraged iClone real-time software for dance challenge
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- ‘Wow, that’s a lot of ownership. That is rare for us in visual effects.’
- That dance scene in ‘Red Notice’ featured some incredible invisible visual effects
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- This video reveals how they shot that car oner in ‘Hawkeye’
- How the Wendigo was made for ‘Antlers’
- Behind the scenes of the biggest effects in ‘Spider-Man: No Way Home’
- Making Nivellen in s2 of ‘The Witcher’
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- The story-telling side of animation at a VFX studio: Weta Digital on the battle sequence in ‘Eternals’
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- Exclusive: watch DNEG’s VFX breakdown for ‘Last Night in Soho’
- ILM goes in-depth on its Amazon jungle VFX for ‘Eternals’
- Watch this behind the scenes video on ‘The Silent Sea’
- The ten-film shortlist for the VFX Oscar at the 94th Academy Awards
- Here’s how to get access to Megascans Trees
- How that stunning Demerzel reveal in ‘Foundation’ was pulled off
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- Watch this VFX breakdown for ‘A Boy Called Christmas’
- VFX Futures: VFX supervisor Kaitlyn Yang on starting a studio, diversity in VFX, and more
- Watch Platige Image’s ‘Dying Light 2 Stay Human’ cinematic breakdown
- When your VFX task is: make a giant starfish destroy a city
- Watch ILM’s ‘Eternals’ VFX breakdown
- Building a real-time pipeline for an animated feature AND an accompanying game all at once
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- What does going global mean for a VFX and animation studio?
- ‘There’s nothing more psychotic than a character that is super cute but terrifying at the same’
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- This oner from ‘The Fellowship of the Ring’ is still so captivating
- Soon you’ll be able to get stock effects elements…for game engines
- Inside the Burly Brawl in ‘The Matrix Reloaded’
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- ‘Colin in Black and White’ probably has a lot more visual effects work than you realized
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- Shotmakers: The making of that Muncher moment in ‘Ghostbusters: Afterlife’
- Real-time and comp meet: How you can use the new UnrealReader node in Nuke to enhance your real-time renderings
- How VR painting and animation tool Quill helped make this watercolor-like short
- On The Set Pic: Lost in Space, s3
- Here’s how those masterful mirror gags were pulled off in Edgar Wright’s ‘Last Night in Soho’
- Watch Goodbye Kansas’ ‘Vigil’ VFX breakdown
- Turning Beastboy into a bat and a tiger
- Here’s how Moab canyons and rock formations were scanned for Megascans
- ‘It’s pretty gnarly at times!’
- Behind the stuffies and stand-ins used to make ‘Clifford the Big Red Dog’
- Go behind the scenes of Pixomondo’s virtual production on S4 of ‘Star Trek: Discovery’
- Here’s how practical and digital effects worked together to sell the scares in ‘Malignant’
- What is photorealism? Well, someone literally just wrote the book on it
- On The Set Pic: ‘The Book of Boba Fett’
- VFX Futures: Pipeline, tools and tech with Cinesite
- Watch the behind the scenes for ‘A Boy Called Christmas’
- How mocap suits and accelerometers helped previs the stunts and VFX for ‘No Time To Die’
- Bunnies, birds and blood
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- ‘Venom 2’ VFX supe Sheena Duggal breaks down the design of Carnage
- How that London Deviant scene was crafted in ‘Eternals’
- VFX: The making of ‘Red Notice’
- How to attend the XVFX launch event from ACCESS:VFX and We Are Stripes
- VFX Futures: The making of SideFX’s new renderer, Karma
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- A reminder about these incredible model and miniature videos
- Watch this making of for ‘The Harder They Fall’
- VFX Notes: Your first look at Nuke’s Unreal Reader
- ‘What’s the story? What’s the feeling? That’s the hard part.’
- On The Set Pic: ‘Spider-Man: No Way Home’
- ‘Shang-Chi’ VFX breakdown from Digital Domain
- Watch Rodeo FX’s ‘Shang-Chi’ VFX breakdown
- How to build an animation studio –> Sergio Pablos shows you how
- On The Set Pic: ‘Red Notice’
- VFX Firsts: NLEs and digital film editing, with Evan Schiff
- So…you need a humanoid robot in your film? What are your options?
- This behind the scenes video showcases Weta Digital’s history of VFX tool development in the wake of the Unity acquisition
- See how the models were made and shot for ‘Foundation’
- New Mari and new Katana: reducing pipeline friction for artists
- These charts tell the sobering results of a new women in VFX report
- Image Engine taps remote ShotGrid pipeline for VFX on ‘Venom: Let There Be Carnage’
- The ‘Dune’ visual effects team used sandscreens instead of bluescreens
- ‘If a real monkey cannot do it, Ampersand won’t do it’
- Go deeper into this Megascans-made medieval village
- VFX Notes: Celebrating the 10th episode!
- Watch Juice’s VFX breakdown for ‘Margrete: Queen of the North’
- Cinesite turns 30: a look back at the VFX studio’s history
- How Aaron Sims Creative made ‘The Eye: Calanthek’ in UE5 in six weeks
- ‘Monsters, Inc.’ is 20 years old – look back at Pixar’s fur tech breakthroughs
- The making of this shot from ‘Army of Thieves’ is fun
- Watch this Squid Game VFX breakdown from Gulliver Studios
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- VFX Futures: Behind the scenes of ‘My Universe’ from Coldplay x BTS
- Go behind the scenes of the ‘The French Dispatch’ model shop
- How to make a trawler sink and a glider fly (and go underwater): 6 of the biggest visual effects scenes in ‘No Time To Die’
- Roger Deakins on cinematography and VFX cross-over, and why the DOP calls his stills photography ‘personal scribbles’
- Watch Weta Digital’s VFX breakdown for ‘The Green Knight’
- Watch this Maere Studios VFX breakdown for ‘The Green Knight’
- Why Jorge Gutiérrez describes ‘Maya and the Three’ as “CG stop-motion”
- What actually goes into ‘designing’ visual effects for a major feature film?
- DIGIC Services showcases animal mocap in this video
- Watch Digital Domain’s ‘Free Guy’ VFX breakdown
- Go behind the scenes of that insane Burberry ‘Open Spaces Film’
- VFX Notes: Looking back at David Lynch’s ‘Dune’
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- You need to watch this stuntviz reel for ‘Bloodshot’
- On The Set Pic: Aardman’s ‘Robin Robin’
- Sneak peek of Houdini 19, Rust Working Group, UE5 modeling mode
- See A LOT of behind the scenes from DC’s upcoming films
- Watch this ‘Fires’ virtual production behind the scenes by Dreamscreen Australia
- The meta video bluescreen scene in ‘Wag the Dog’
- The SFX supervisor on ‘No Time To Die’ breaks down the film’s five biggest practical effects
- VFX Artifacts: Phil Tippett on ED-209 in ‘RoboCop’
- Video: Watch Rodeo’s ‘Jungle Cruise’ VFX breakdown
- The invisible effects of ‘Modern Love’
- DeadDrop Labs helps WeFX tap into the power of AWS
- How the visual effects team on Apple TV+’s ‘Foundation’ kept things grounded
- How-to: extend a vampire face
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- (Spoilers) Behind the scenes of ‘Squid Game’
- Behind the scenes of the volumetric capture in the Coldplay X BTS – My Universe video
- Watch this ‘Star Trek: Discovery’ VFX breakdown from Ghost VFX
- How they made those intense ‘Shang-Chi’ prelude battle scenes
- VFX artists used Marvel’s actual original CG model of Abomination from ‘The Incredible Hulk’ as reference for his new scenes in ‘Shang-Chi’
- Watch Rising Sun Pictures’ ‘Mortal Kombat’ VFX breakdown
- A new video showcases practical submarine model filming
- It’s 25 years since ‘Dragonheart’; learn the VFX secrets behind the film
- Making the memory projections in ‘Reminiscence’
- VFX Futures: The visualization tools and techniques behind The Third Floor
- Issue #3 is here! See what’s inside
- Watch these ‘Black as Night’ VFX breakdowns
- Catch up on the befores & afters ‘Shang-Chi’ coverage
- Video: Behind ‘F9’s’ land mine chase (including a look a gimbal shooting!)
- VFX Notes: Ep 8 – David Fincher and the rise of invisible VFX
- How this runaway train film used LED walls for virtual backgrounds
- On The Set Pic: ‘Squid Game’
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- VFX Futures: The FreeMoCap Project
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- Leaf sims, bamboo sims, water sims: another day in the life of Scanline
- On The Set Pic: Simu Liu during the bamboo scaffolding fight
- Weta Digital discusses its latest efforts in virtual production
- The art of crafting the Ten Rings compound
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- InCamera’s sci-fi submarine set build
- ‘How did they shoot this in San Francisco?’
- Meet Morris (and the Morris stuffy)
- On The Set Pic: ‘No Time to Die’
- The monumental VFX behind the monumental final ‘Shang-Chi’ battles
- Go to ‘film school’ with ‘Space Jam: A New Legacy’
- VFX Futures: How Halon previs’d ‘Free Guy’
- That insane ‘Shang-Chi’ bamboo scaffolding fight featured equally insane roto, reflection VFX and a fully CG Macau
- The secrets behind the ‘Independence Day’ cloud tank effects
- A look at the planning, previs, stuntvis and shooting of ‘Shang-Chi’
- Here’s what went into the visual effects of ‘Shang-Chi’s’ crazy bus sequence: Part 1
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- Mojo breaks down its ‘Occupation: Rainfall’ work
- Take a tour of InCamera’s studio
- VFX Futures: Christos Obretenov on stylized rendering
- ActorCore’s Next Generation Characters Revive Business Simulations
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- ‘The Mandalorian’ and ‘Star Trek Discovery’ take out VFX Creative Arts Emmys
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- VFX Notes: Ep 7 – Free Guy, Mortal Kombat, Super Mario, Final Fantasy and films based on video games
- Watch this fun ‘Jungle Cruise’ VFX breakdown from UPP
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- InCamera’s underwater filming series begins
- VFX Firsts: 25 years of Foundry
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- Watch this Axis Studios breakdown of their ‘Love Death + Robots: Tall Grass’ short
- You’ve seen this Unreal Engine character before, and now YOU can animate her
- Watch how this VFX studio used deepfakes for a TV commercial
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- How ILM made Alligator Loki
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- So, what happens when you’re asked to make a character out of mud and frogs?
- Xencelabs Pen Tablet Medium Bundle with Quick Keys
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- VFX Futures: How a deep learning renderer was used to re-animate a character’s lines in ‘Free Guy’
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- How DNEG gave life to Tree of Life scenes in ‘Jungle Cruise’
- ‘Mandalorian’ filmmakers reflect on crafting virtual worlds
- Revealed: how they brought back Luke Skywalker for ‘The Mandalorian’
- VFX Futures: How do you edit a live action/CG hybrid film?
- VFX Notes: Ep 6 – Looking back at ‘2010: The Year We Make Contact’, and, are miniatures dead?
- Watch the trailer for Netflix’s ‘Maya and the Three’
- VFX Futures: Facial capture, CG and cut scenes on Codemasters’ ‘F1 2021’
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- All grown up: Hybride celebrates 20 years of ‘Spy Kids’
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- On the set of ‘Reminiscence’
- Tech Weeklies: Adobe acquires Frame.io, new Silhouette, disguise and UE 4.27, new Resolve
- Breaking down the face replacement for this ‘Love, Death + Robots’ stop-mo short
- You can already download the in-camera VFX sample for the now-out Unreal Engine 4.27
- ‘Loki’: Time doors, time turning and pruning
- That time Emily Blunt met pink dolphins
- Phil Tippett goes behind the scenes of ‘MAD GOD’
- Stuffie to stuntie to CGI
- Neill Blomkamp on what volumetric capture brought to his new horror film, ‘Demonic’
- das element: new asset library software for visual effects
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- Weta Digital on how they made those raging rapids in ‘Jungle Cruise’
- Tech Weeklies: New news from Nvidia, Autodesk, Epic, Chaos and Adobe
- The VFX behind that ‘Dad jokes’ scene in ‘Jungle Cruise’
- The secrets behind specialist jobs in animation and VFX
- VFX Notes: Ep 5 – The Suicide Squad, Jungle Cruise, Old, and de-ageing VFX
- Telling an all-CG animated Japanese samurai story, when live-action wasn’t possible
- Designing the sacred timeline in ‘Loki’
- VFX Futures: Where are we at with virtual production?
- Gene Kelly’s performances were a direct source of reference for the animators on ‘Vivo’
- Here’s where you can download ‘production-ready’ CG assets from VFX, anim and game engine studios
- Tech Weeklies: Animal Logic’s complete USD scene, ftrack to launch cineSync Play, NEP’s big virtual production move
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- Possible spoilers: Watch this VFX breakdown for ‘Lamb’
- ‘Loki’ visual effects supervisor Dan DeLeeuw on the hardest scene to pull off in the show
- Breaking down the end of the timeline in ‘Loki’
- Tech Weeklies: HieroPlayer for free, Cascadeur updates, new Blackmagic Studio Camera, das element launches
- VFX Artifacts: Elastic Reality
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- Here’s how they made Miss Minutes for ‘Loki’
- Here’s how that crazy motorbike jump onto a C-17
in ‘Infinite’ was done
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- Behind ‘Black Widow’: How Belova blew off that BMW back door in Budapest
- Behind ‘Black Widow’: Setting the scene with that sudden opening escape
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- Tech Weeklies: Epic buys Sketchfab, Unity buys SpeedTree, FreeMoCap, ASWF Open Source Days
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- The making of ‘Mortal Kombat’
- The miniatures of the original ‘Space Jam’
- The making of ‘Resident Evil: Infinite Darkness’
- VFX Notes: Ep 3 – Black Widow, SIGGRAPH preview, LUTs, CG vs. practical
- ‘Escape From New York’ at 40: how those ‘CG’ glider graphics were actually achieved with physical models
- Go behind the scenes of ‘Space Jam: A New Legacy’ in this official featurette
- Remember that live-action scene in the making-of for ‘Final Fantasy’? Here’s how it happened
- Tech Weeklies: Lumberyard to O3DE, Lightworks, Instant Terra
- Some fun TRON animation details
- The making of ‘The Liberator’
- You’re going to get a whole lot more out of the featured speakers this year at SIGGRAPH
- Watch ILP’s VFX breakdown for ‘Jupiters Legacy’
- VFX Firsts: What was the first digital matte painting in a film?
- Chris Pratt pantomimed fighting creature tentacles in ‘The Tomorrow War’ with a stuffie called the football
- On the set of ‘Black Widow’
- Go world building with Rodeo FX for ‘Lovecraft Country’
- Tech Weeklies: RenderMan 24, Penzil, 3D Coat 2021, Dynamixyz acquired
- Looking back at VisionArt’s procedural VFX for ‘Independence Day’
- Proof’s 3,000 previs shots for ‘F9’ were all hand-animated in Maya
- RenderMan 24…so, what are Stylized Looks?
- VFX Notes: Ep 2 – F9, stylization in animation, VFX forums and z-depth
- Remote studio, remote rendering and Redshift
- Tech Weeklies: Substance rebrand, V-Ray 5 for C4D update, Nvidia’s Canvas, Red Giant Universe 4
- Watch these 3 Imageworks ‘Falcon and the Winter Soldier’ VFX breakdowns
- ‘You’re going to have to remind me, which are the CG dogs?’
- VFX Artifacts: The Dinosaur Input Device
- The virtual production behind ‘Stowaway’s’ space walk scenes
- I kinda love that you can bid on this Phil Tippett video cassette
- How motion capture for ‘The Stand’s’ raunchy scenes was all done remotely by a single performer
- Go on set of Coldplay’s ‘Higher Power’ music video
- Behind the scenes of ‘Sweet Tooth’
- VFX Firsts: What was the first previs made for a film?
- On the set of ‘F9’
- befores & afters at befores & afters: The making of ‘Mortal Kombat’
- It’s hard to not love this VFX breakdown
- How Rodeo made their Yahima for ‘Lovecraft Country’
- VFX Notes: Ep 1 – Actor replacement, UE5 and what exactly is gamma?
- There is just something really cool about this on-set image from ‘Sweet Tooth’
- Watch Zoic’s VFX breakdowns for ‘Superman & Lois’
- A breakdown of the fun ways you can already use CopyCat in Nuke
- VFX Firsts: What was the first ocean simulation in a film?
- Behind the ‘Swordfish’ frozen moment shoot
- Watch how MARZ made Vision
- The visual effects behind those two amazing opening oners in ‘A Quiet Place Part II’
- How a greenscreen stage was used to shoot that ‘Jupiter’s Legacy’ hilltop battle
- VFX Firsts: The first motion control shot in a film
- Riffing on The Rip for ‘The Irregulars’
- How LD+R’s ‘Life Hutch’ was made
- Pivoting to Reallusion’s Character Creator iClone and Unreal Engine helped this director finish his CG series
- The mocap and crowd sims behind the hordes of zombies in ‘Army of the Dead’
- The invisible effects of ‘Shameless’
- Here’s how you scan real Las Vegas to make a digital Las Vegas
- ‘Oh my god, are they going to show this? Oh my god, they showed it.’
- Tig Notaro’s greenscreen shoot, her digi-double and the VFX required to place her into the already-filmed ‘Army of the Dead’
- Rodeo FX breaks down *the* ‘Lovecraft Country’ creature
- Shotmakers: How Milk VFX orchestrated the devastating space helmet drowning in ‘Intergalactic’
- ‘Army of the Dead’ and that horse
- You can get early access to Unreal Engine 5…now
- ‘Peter Rabbit 2’—the making of the heist
- Weta Digital is posting a heap of VFX breakdowns right now
- VFX Firsts: What was the first digital face replacement in a film?
- How they made that tiger in ‘Army of the Dead’
- Behind the VFX on ‘Shadow and Bone’
- Exclusive: How Zoic re-imagined a battle scene from ‘Stargirl’ with Unreal Engine
- The most fun VFX run-down of ‘Flight of the Navigator’ you’ll ever see
- Watch the making of ‘Wasteminster’
- VFX Firsts: What was the first digital wire-removal shot in a film?
- How Imageworks gave Falcon new wings
- 4 things you should know about the VFX behind Mechagodzilla
- How the environment for the ‘Falcon and the Winter Soldier’ Germany truck chase went from array plates to fully 3D
- How Weta Digital delivered that digi-double handover of Anthony Mackie in ‘The Falcon and the Winter Soldier’
- You can render in a third of the time with Renderro
- Breaking down the oner in ‘The Vast of Night’
- VFX Firsts: What was the first film to use a model or miniature?
- Watch Ghost VFX’s reel for s2 of ‘Mythic Quest’
- Behind the scenes of ‘Jupiter’s Legacy’
- The stop-motion making of ‘Save Ralph’
- Issue #2 is now here!
- The effects you probably didn’t notice in ‘The Falcon and the Winter Soldier’
- This video breaks down the ‘Nevers’ walking on water fight
- One of the toughest effects in ‘Twister’: sunflowers
- Inside the VFX behind Bucky’s arm
- Many, many befores/afters in this ‘Falcon’ interview
- Something happened on this train
- Step-by-step: making magic for ‘A Discovery of Witches’
- How they made the Goro fight in ‘Mortal Kombat’
- VFX Firsts: What was the first film to use stop-motion?
- How they made Christopher Walken fly
- Go deep on the tech behind ‘Soul’
- Sebastian Stan and ‘Stan’
- ‘Turning a painting into moving images reveals a lot of things’
- ‘The way we animated those was completely new’
- Behind the early 2D/3D test for ‘The Mitchells vs. the Machines’
- ‘Okay, what if it looked exactly like this?’
- Exclusive: sneek VFX peak from ‘The Boys’ official podcast
- Here’s how to hear untold VFX stories from these VFX legends
- VFX Firsts: What was the first film to use a chrome ball, and when were they first used for HDRI lighting?
- ‘Tenet’ takes the VFX Oscar
- Behind the scenes of the VFX in ‘Thunder Force’
- Zero-gravity frame rates, deep fakes and moon scrapes: the VFX of ‘For All Mankind’
- ‘Shrek’ is 20: go back behind the scenes with PDI
- On the set of ‘Stowaway’
- Follow along with Melina Juergens’ digital hooman diary
- VFX Firsts: What was the first film to use a digital composite?
- Icy fingers of death: the ‘Snowpiercer’ aquarium scene was based on the real-world phenomenon of brinicles
- Look closely and you might even see bicycles stuck to Kong during the Hong Kong fight
- How Kong’s ocean showdown with Godzilla was made
- ‘Behind Her Eyes’ gets the VFX breakdown treatment
- ‘Star Trek: Discovery’ s3 – Pixomondo’s breakdown reel is here
- VFX breakdown: ‘The Irregulars’
- You can get early access to MetaHuman Creator, right now
- Weta Digital vs. Kong vs. a giant flying serpent vs. an upside down world
- Learn the untold stories of the effects for ‘Twister’
- Motion capturing cats. That’s it. That’s the post.
- Making a Māori warrior with a difference
- VFX Firsts: What was the first film to use a cloud tank?
- Shooting ‘Thunder Force’
- The VES pulled off an incredible virtual production-themed awards show
- Interview: ‘Mandalorian’ virtual production supervisor Clint Spillers
- Hey look, a ‘Scott Pilgrim Vs. the World’ VFX breakdown
- Video: ‘Chaos Walking’ VFX breakdown
- The FMX 2021 program is out!
- New stunning look at ILM’s virtual production on s2 of ‘The Mandalorian’
- Go deeper into Rodeo’s creatures and environs for ‘Lovecraft Country’
- Suddenly, a whole bunch of behind the scenes of Pixar content to watch
- It’s time to check out these ‘Mandalorian’ s2 VFX breakdowns
- WandaVision went old-school with this optical printer-inspired effect
- This might just be the greatest VFX shot in ‘WandaVision’
- Don’t miss this Flash breakdown
- ‘That blow-up crab is one of the best things that happened to me in my career’
- Vision vs The Vision: a VFX how-to
- What it takes to make Vision’s face
- Don’t miss this live ‘Isle of Dogs’ stop-motion lighting session
- A visual journey into the Hex
- How to make a magic witch blast
- How ‘Zack Snyder’s Justice League’s’ Martian Manhunter scene was made
- Down to the fine details: the hair replacement VFX on Pietro
- “I gotta go Julia, we got cows”
- Lots of ‘WandaVision’ VFX behind the scenes in this new video
- The visuals behind Vision in ‘WandaVision’
- Victor Perez to share color management fundamentals in partnership with Foundry and Netflix
- Miniature ships, big impact
- “He was finished to a reasonable level in 2017 before he was cut out of the movie”
- The machine learning tools now in Nuke 13
- Behind those insane skin shedding scenes in ‘Lovecraft Country’
- Want to watch some official behind the scenes featurettes?
- Shotmakers: How to put on a concert…for dragons
- VFX Oscar noms are out…
- The high-flying miniatures of ‘Executive Decision’, and where they are now
- VIDEO: Tribes of Europa VFX breakdown
- Stuffies: an appreciation
- On the ‘Space Jam: A New Legacy’ set
- VIDEO: Watch this Imageworks ‘Over the Moon’ breakdown
- Here’s how to attend Foundry Live 2021
- How ‘Welcome to Chechnya’ used A.I. and machine learning techniques to mask the doco’s subjects
- Behind the scenes of Pixar’s shorts, ‘Out’ and ‘Burrow’
- The Tom Cruise ‘deepfake’, broken down
- ‘We treated that mice sequence as though this was Gollum’
- Shotmakers: how that opening train scene in s2 of ‘Snowpiercer’ was made
- Find all the nominees right here for the 19th Annual VES Awards
- Why these slim-line high-def cameras are being chosen for 360 VR rigs
- The visual effects of ‘Wonder Woman 1984’
- Inside the cockpit of ‘Top Gun: Maverick’
- Catch a glimpse behind the scenes of ‘Tom & Jerry’
- Shotmakers: the transitions in ‘Wander Darkly’
- A tribute to Cinefex
- Q&A: ‘Greyhound’ director Aaron Schneider
- Video: MPC FIlm’s ‘The One And Only Ivan’ VFX breakdown
- Meet Bubs, a re-programmed military robot from ‘Space Sweepers’
- Get the VFX studio and indie perspective on virtual production at Vertex
- Go behind the scenes of Digital Domain’s Coach Lombardi spot
- How ‘The Witches’ drew upon a ton of the latest VFX techniques
- Sci-Techs: see all the acceptance speeches
- Watch this 40min demo on how to use MetaHuman Creator
- The tech behind Baobab Studios’ real-time platform for making VR narratives
- Video: behind the LED filmmaking in ‘Midnight Sky’
- VFX vids you should watch right now
- Shotmakers: the DMP behind this MR. X scene in ‘Raised by Wolves’
- Now you can meet a MetaHuman
- The visual effects of ‘Bridgerton’
- Making rivers, rain and whole towns for ‘News of the World’
- The VFX shortlist for the 93rd Academy Awards
- Some people have wondered if the Dark Troopers might be stop-motion
- How they made #FlatMatthew
- That Super Bowl ‘F9’ trailer shot is a motion control shot
- A visual journey into the Sci-Tech hair simulation winners
- How ILM kept much of the Krayt dragon hidden in s2 of ‘The Mandalorian’
- Oh man, the art of melting CG rats
- Behind the scenes of ‘Finding ‘Ohana’
- There’s a dedicated FYC site for ‘Mank’ with VFX breakdowns
- Bunnies, planes and blood stains: the VFX of ‘The Flight Attendant’
- ‘This is where we add the 30 foot liquid metal shark’
- Inside the latest SideFX Houdini demo project: ‘The Dawning’
- These open source Silhouette scripts could help your roto workflow
- Building VFX environments? Get these pro tips from Hybride
- A 48K VFX plate demo, from a car and a train
- Wrapping around the UV map in 80 frames
- Everything you need to know about making the monsters of ‘Monster Hunter’
- ‘Outside the Wire’: check out this VFX breakdown video
- Watch this ‘Greyhound’ VFX breakdown video
- Go even more behind the scenes of this ‘Stranger Things’ monster
- This indie film with more than 500 VFX shots took more than 5 years to make
- An interesting video about making ‘Call of Duty: Black Ops Cold War’
- How the ‘2021’ internet of ‘Johnny Mnemonic’ was imagined in 3D Studio
- “I thought, ‘This is not going to work.’ But nobody has ever questioned it.”
- The in-camera FX behind ‘Next’s’ title design
- Flashback to the cool Kato-vision shots in ‘The Green Hornet’
- The VFX of ‘Greyhound’
- The miniature FX of ‘Air Force One’
- Reminder: there’s a whole YouTube channel dedicated to in-camera effects
- Remember those giraffes in ’12 Monkeys’?
- Did you see ‘Soul’? Now read about the tech behind it
- These ‘Elf’ featurettes are simply fun
- The top 5 VFX moments of 2020
- The VFX of ‘We Can Be Heroes’
- ‘Cast Away’ and the story behind Imageworks’ in-house compositing software
- ActorCore: a new 3D mocap motion library
- How the ‘Midnight Sky’ VFX team pulled off the film’s most shocking scene
- Thanks to everyone for sharing your issue #1 pics!
- A ‘Midnight Sky’ VFX conversation—Part 1: LED walls, spaceships and CG face replacements
- VFX notes from the ICG ‘Mandalorian’ s2 panel
- WANTED: your story suggestions
- Moving to real-time: ‘The Seed of Juna’
- ‘Wolfwalkers’ and the art of staging shots
- How a test using a plate from ‘Jumanji’ helped sell the CG approach on ‘Mars Attacks!’
- ‘Mank’ VFX: ‘body-and-fender’ work and so much more
- See what’s possible with just an iPhone and Unreal Engine
- How MIDI files, Houdini and the art of animation made piano play possible in Pixar’s ‘Soul’
- Weta Digital’s meerkat Unreal short available as free sample files
- ‘Mank’: inside the world of a synthetic LA and LED screens
- Behind the VFX of ‘The Christmas Chronicles 2’
- Monster molding for ‘Come Play’
- A visual journey into the VFX of ‘The Good Lord Bird’
- A Quick Tutorial on Digital Painting and Spatial Frequencies
- It’s here: issue #1 of befores & afters in print
- How Digital Domain aged David Beckham
- Unreal Engine 4.26 is out
- Here’s how you can learn Python, online, right now
- Get to know your volumetric video camera
- In the LoUPE
- Where USD is up to right now at Foundry
- ‘Black Swan’ is almost 10 – re-visit the film’s VFX reel
- There’s a lot happening at SIGGRAPH Asia 2020
- Multi-angle on ‘Jingle Jangle’: Part 3—Building Buddy
- Watch the ViZARTS Summit, including sessions on virtual production
- VFX roundtable: season 4 of ‘The Crown’
- A live mocap’d animated character could be what you need to ramp up your online sessions
- Exclusive: Framestore’s ‘Lovecraft Country’ Shoggoth breakdown
- You definitely want to see these old-school ‘Toy Story’ featurettes
- Multi-angle on ‘Jingle Jangle’: Part 2—Making a matador
- Multi-angle on ‘Jingle Jangle’: Part 1—the storybook sequences
- This year’s b’Ars VFX event includes a Weta Digital reunion
- Hello, Douglas
- A new kind of animation
- Eagle vs. meerkat: behind Weta Digital’s stunning Unreal Engine short
- It’s 25 years since ‘Goldeneye’ – a huge miniatures film
- Here’s how ‘generative scheduling’ is going to work in Shotgun
- Do you want to see a 30min featurette on s1 of ‘His Dark Materials’?
- News in real-time and digital humans: Epic Games acquires tech of Hyprsense
- Making the virtual production-made ‘Gods of Mars’
- Remote mocap, deep fakes and Donald Trump
- Watch this ‘King Kong’ featurette on the T. Rex fight
- How to pitch your project: tips from Jorge R. Gutierrez and Shannon Tindle
- You may have seen the Mocha PowerMesh demo. Well, now it’s here for real
- Getting photogrammetry assets into Unreal: a guide from Happy Mushroom
- A new augmented reality app from The Mill
- ‘Over The Moon’: Inside the FX department
- Go behind a virtual production studio setup
- EbSynth for VFX? How the tool has gone beyond its original scope
- The crowd of characters in this music video was performed by one mocap artist
- Watch Chicken Bone FX’s VFX breakdown for ‘The Queen’s Gambit’
- Event preview: Future of Film
- Explore key frames from key works of Framestore’s art department
- Dennis Muren on the origins of ‘Stained Glass Man’ in ‘Young Sherlock Holmes’
- Director as cheerleader? Budget-minder? Technician? What are the different sides to directing an animated feature?
- Boom-times: Australian animation and visualisation
- Behind the scenes of ‘Lovecraft Country’
- What Katana’s new Foresight workflows can mean for your day
- Lighting a city of light sources
- Watch, listen, absorb: Jaron Presant, ASC at Indy Mogul
- Pixomondo’s ‘Raised by Wolves’ breakdown is here
- Epic Games to host ‘Unreal Build: Virtual Production’ event
- Watch 9 ‘Mandalorian’ VFX breakdowns all in one place
- Body of Work: Rodeo FX on how it crafts crowds
- Here’s how the effects teams on ‘Tenet’ pulled off those crazy time-bending scenes
- Unreal Build: where to learn more about virtual production
- VIDEO: Watch these Imageworks breakdowns for ‘Mulan’
- VFX Tech: Houdini 18.5
- Behind the hunt for unseen imagery while making ‘Star Trek: The Motion Picture: Inside the Art & Visual Effects’
- Follow the process
- Behind the scenes with ‘A Babysitter’s Guide to Monster Hunting’
- Miniature planes for ‘Turning Tide’
- Retro RenderMan: ‘Children of Men’
- ‘The Boys’: inside a VFX review session on season 2
- How KitBash3D helped Crafty Apes warp into the future on ‘Picard’
- 5 VIEW Conference sessions you don’t want to miss
- The VFX of ‘Raised by Wolves’—Part 3
- The VFX of ‘Raised by Wolves’—Part 2
- The VFX of ‘Raised by Wolves’—Part 1
- Watch the making of Eva and Seth Worley’s ‘Dino Feast’
- Get a sneak peek at the lens flare overlays in newly launched CreatorVault
- Want to get started in virtual production? Unreal Engine has a quick way to begin
- NVIDIA’s Omniverse is going into open beta
- Making magic
- Missing THU? There’s still a lot going on with the event
- Preserving a Peter Ellenshaw
- ‘Yellowstone’: behind the special effects
- VFX past, present and future at VIEW
- Use your iPad Pro for LIDAR scans
- ‘Enola Holmes’: behind the scenes of the train sequence
- Twinning: how to decide how to film splitscreens, and how to comp them
- Get your practical FX fix with this enormous collection of interviews
- Here’s how ‘The Drew Barrymore Show’ is operating during COVID-19
- Watch this previously unseen ‘Mandalorian’ previs reel from The Third Floor
- The CG side of the animated ‘Mulan’
- When wolves attack
- What a delight seeing how ILM created the Razor Crest miniature for ‘The Mandalorian’
- Creating large gatherings in a post-lockdown world
- Practical effects: learn to make this ‘The Thing’ title burn
- ‘We got cows’
- MARZ demos its work on s2 of ‘Umbrella Academy’
- What life was like as the VFX producer on ‘Mulan’
- Step-by-step: how to make your own VFX-heavy music video
- The VFX superheroes making super-powers for ‘Project Power’
- A new YouTube channel is highlighting in-camera SFX techniques
- An hour+ long behind the scenes on the ‘Dark Knight’ trilogy
- A brief look at what’s available in mocap glove tech
- A visual journey into Scanline’s ‘Stranger Things’ machine
- Tomm Moore on his distinctive style of animated filmmaking
- Making Supergirl and Shazam! fly
- Watch this ‘Flash’ VFX featurette
- How virtual production is transforming the art and craft of filmmaking
- How virtual production techniques were used on ‘The One and Only Ivan’
- Coming soon: a whole heap of new ILM StageCraft stages
- Hybride: adventures in crowds
- Digital Domain’s next-level of facial capture
- Designs of war: ‘Lovecraft Country’
- The special real-time course for VFX artists impacted by the pandemic
- ‘It has become feasible to generate useful movies with the computer’
- Seeing Jack Black get cyber-scanned for Tony Hawk’s Pro Skater is…awesome
- Upcoming VFX and animation events – a super-quick guide
- SIGGRAPH’s Real-Time Live! is available to watch right now
- Retro RenderMan: King Kong’s giant fur challenges
- ‘Schirkoa’ director Ishan Shukla on moving to a real-time workflow
- A new ‘Umbrella Academy’ VFX breakdown
- How do you make a shape-shifting alien?
- More ‘Doom Patrol’ VFX
- The planning process for period VFX
- Here’s how the new Xsens MVN Animate can use positioning data from HTC Vive
- Machine learning, rotoscoping and Laika
- People keep asking me: ‘How do I learn Unreal?’
- ‘Perry Mason’: noir VFX
- Check out this new VFX breakdown for ‘Project Power’
- Learn how some animation studios have been dealing with COVID-19
- Go inside the LEDcave with ‘STRANDED’
- Dive into these 3 TVC VFX breakdowns
- I am ready for King Shark
- Five SIGGRAPH 2020 sessions to see next week
- Watch these Encore ‘Supergirl’, ‘Doom Patrol’ and ‘Flash’ reels
- The latest Academy Software Foundation updates
- The invisible visual effects of Judd Apatow’s ‘The King of Staten Island’
- Hear direct from studios that have made cloud production work
- Retro RenderMan: ILM’s stunning Davy Jones
- The art of digi-double handmaids
- KitBash3D is making world-building, bigger
- So, how do you show a spacecraft launching from the ocean?
- ‘Drool is not an afterthought, it’s a feature’
- Breaking down the demons
- How 4 films used LED strips to illuminate actors for interactive light
- Fire, prosthetics, LEDs and VFX: ‘Project Power’
- This ‘An American Pickle’ featurette celebrates the VFX work
- SIGGRAPH 2020 preview: Framestore’s Fibre
- Autodesk Vision Series now virtual
- ‘I’m treating my animals like movie stars’
- The newest speaker announced for VIEW Conference is…Phil Tippett!
- If you’re squeamish, maybe don’t watch this ‘Old Guard’ breakdown reel
- ‘Westworld’: what it took to transform the Los Angeles skyline
- There’s some clever practical filmmaking in Damien Chazelle’s vertical iPhone movie
- Behind Prop Store’s Nostromo model restoration
- It’s pretty wild to see this ‘Kissing Booth 2’ scene was filmed on greenscreen
- How to set up an indie virtual production studio at home
- Neal Scanlan explains how Babe the pig was puppeteered
- Behind the visual effects test that greenlit ‘Hollow Man’
- DigiPro 2020 preview: Mando, Trolls, Cats and more
- Wait, there’s a talking goldfish!? These are the killer VFX scenes from s2 of ‘The Umbrella Academy’
- Have you been checking out Kite & Lightning’s facial cap demos?
- The animatronic sheep in ‘Babe’ almost lost their coats before filming even started
- Under the SkinGen, with Reallusion
- An admission: I totally forgot about the great CG spacesuits in ‘Space Cowboys’
- FXhome releases CamTrackAR
- Woah – check out the physics-based character animation software Cascadeur
- Retro RenderMan: shading on ‘Finding Nemo’
- Before and after Covid-19, at Escape Studios
- How virtual production was used to make ‘His Dark Material’s’ big bear fight
- Get ready for Real-Time Live! at SIGGRAPH 2020
- See what’s new in the latest VES Handbook of Visual Effects
- The VFX Emmy noms are out!
- Everything you wanted to know about the history of Nuke’s Smart Vectors
- Tumultuous titles: the crazy story behind ‘Waterworld’s’ opening moments
- The making of ‘Chalk Warfare 4.0’
- How you can implement a VFX workflow completely in the cloud
- ‘Medical websites, bullet hits and blast wounds – it’s pretty horrific’
- Check out this ‘Ghostbusters’ effects featurette
- Retro RenderMan: shading food for ‘Ratatouille’
- How VFX and animation studios are using virtual workstations today
- Foundry launches Nuke Indie
- ‘Stealth’ has the most memorable movie missile launch shot. Ever.
- SIGGRAPH 2020 Computer Animation Festival Electronic Theater – the winners
- Behind the scenes with the on-set stand-ins in ‘His Dark Materials’
- Miniaturization secrets: Eric Brevig on ‘The Indian in the Cupboard’
- Did you know the finale of Ghost used video effects?
- See Pixar’s Dylan Sisson in a new PreVIEW of VIEW Conference (and RenderMan!)
- A storm, a flamethrower and a snow hedge
- Body of Work: Framestore bears (a lot of) bears
- Remember that pin table map from ‘X-Men’?
- What you can do in Bifrost 2.1
- When motion capture puppets were all the rage
- Weta Digital’s zero-G ‘Space Force’ chimp mocap included pushing an office chair around
- How to crash a meteor
- Keeping production going, remotely
- Retro Renderman: Reflections in ‘Ratatouille’
- Body of Work: Scanline’s latest adventures in fluid sims
- Tales from on set: Lidar scanning for ‘Joker’ and ‘John Wick 3’
- ‘Die Hard 2’: the story behind that famous final matte painting pullback
- ‘Rise of Skywalker’s’ Pasaana chase took some heavy lifting
- Six ‘Perfect Storm’ SFX stories
- Retro RenderMan: The hair and fur of ‘Ratatouille’
- The ‘Apollo 13’ effects you might not know about
- Here’s what it took back in ’95 to make a digital stunt double of Sylvester Stallone
- Framestore demos deepfakes in a great ‘back to basics’ explanation
- Body of Work: Weta Digital on the art of face replacement
- ‘Westworld’s’ journey into the LED screen revolution
- How do you make a robotic arm for a TV show, anyway?
- ‘We used the ears like shoulders’: Framestore’s tips for animating character tics
- Come hang out with ‘Mandalorian’ animation supervisor Hal Hickel
- ‘The Great Escape with chickens’: Aardman’s Peter Lord reflects on ‘Chicken Run’
- A detailed discussion about the VFX of ‘Lost in Space’
- A visual breakdown of Pixomondo’s ‘Watchmen’ VFX
- A tale of 3 robots
- You could have bought this ‘Batman Forever’ miniature RC Batmobile for £20,000…
- A whole bunch of ‘Lost in Space’ s2 VFX breakdowns in one place
- What’s on offer at The VFX Festival Virtual Series
- Hybride breaks down its IG-11 character
- Watch Image Engine’s ‘Mandalorian’ breakdown reel
- VFX after lockdown
- Glassworks Barcelona’s ‘Dolittle’ prologue breakdown
- Watch this VFX breakdown of DNEG’s ‘Westworld’ robots
- The art of crafting war scenes for previs
- A visual history of 3ds Max
- ‘That will not work, Houston, we got bridges every few 100 yards’
- The failed motion capture that still resulted in one of ‘Total Recall’s’ best scenes
- Watch this new motion control featurette for ‘The Invisible Man’
- How to see the making of a Blender film *while* it’s being made
- SkinGen: dynamic skin effects
- Unravelling the mystery of the color script and color keys in ‘Scoob!’
- Watch MPC’s ‘Call of the Wild’ VFX breakdown
- The ‘real-time’ hand-drawn animatics process that made ‘Casper’ possible
- ‘Mission: Impossible II’ – a virtual production game-changer
- 5 stunning VFX scenes from ‘Gangs of London’
- How does USD actually get used at a VFX studio?
- Download Morgan from Unity’s ‘The Heretic’
- Behind the VFX of ‘Devs’
- ‘Big Time Adolescence’: indie filmmaking and clever VFX
- What making a film in your spare time really involves
- Dino-cam! All about ‘Dinosaur’s’ computerized cable camera system
- ‘Oh, we’re going to air that previs now…’
- Here’s what ‘Picard’s’ CG modelers had to concentrate on for the Borg cube
- NVIDIA reveals more of its Omniverse
- Yes, it’s a big effects sequence, but you might be surprised at just what VFX was involved
- Access Unity’s digital human package for ‘The Heretic’
- Epic’s goal with next-gen Unreal Engine is photorealism
- The CG side of ‘Crimson Tide’
- The story behind ‘Cloverfield’s’ classic Statue of Liberty shot
- The VFX of ‘Kidding, s2’
- Some VFX nostalgia: ‘Harry Potter’ quidditch and the creature shop
- Body of Work: Image Engine and a history of robots
- Using VFX stock footage day-to-day: a studio case study
- All the details for Unreal Engine 4.25
- The art of ‘Togo’s’ procedural icebergs, and other snowy scenes
- The true story behind ‘Gladiator’s’ prosthetic tiger
- Yep, there’s FACS for dogs
- The many facets of Thanos’ face
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- Create, edit and preview your real-time scenes in Unreal Engine’s Sequencer
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